FighterMan
Greenhorn
Hello everyone I do not know if it has been suggested or discussed yet but to make a long story short I have made separate save files one for each map and bachelorette and would focus on each skill per map as my primary source of income. farming is easy as is just about every other skill and can be gotten off the ground with enough work early and late can be pretty sweet and enjoyable. however, I was trying to do that with combat and while I now it is mostly used just for fighting I wondered why the only real option I can see for being a combat farmer or adventurer is getting a slime hutch. and the slime hutch isn't profitable even by the time you get it due to the iridium requirement. I know it isn't a normal way to play the game but I just see so many ways with other skills to make a living but combat doesn't have many options outside of making sturdy rings painfully slow early just to get a slime hutch and maybe a dinosaur or two later and still be lagging in profit. sure this may just be a dumb idea and I may just be silly but if I can show up to the farm and make it into a fishing paradise or focus on mining or even just go forage crazy and still make a decent coin doing so that translate's into later gameplay...why not combat especially if you are on the wilderness farm for fighting things? I guess what I'm asking for is some love for making a living as an adventurer without having to mine for gem's or grow crops or forage as a main source of income. maybe add trophies or more craftable options with the parts we do find from monsters to make into things to sell to Marlon for a decent profit or something like that. maybe more monster breeding options and facilities to be a "monster rancher" or so to speak heh ^.^> sorry for the bad pun. but if I could get any feedback on this or thoughts and idea's expanding upon this or hearing from others that also feel the same way would be amazing even if I only heard from one person. thank you for taking the time to read and for considering.
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