Issue When i Choose a Save the game reloads

MiL05Z

Greenhorn
I launched the game via Smapi I Chose "LOAD" Clcked on the save and the game Didn't open the save Instead it Relaunched (Was at ConcernedApe Loading Screen Again ) And on smapi log i see this text:

[game] InvalidOperationException: There is an error in XML document (1, 1044049).
---> NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.isTemp_PatchedBy<Esca.FarmTypeManager>(GameLocation this)
at StardewValley.Network.NetLocationRef.Set(GameLocation location)
at StardewValley.Locations.Cabin.resetFarmhandState()
at StardewValley.Locations.Cabin.getFarmhand()
at StardewValley.Locations.Cabin.get_owner()
at StardewValley.Locations.FarmHouse.updateMap()
at StardewValley.Locations.DecoratableLocation.UpdateWallpaper(String wallpaper_id)
at Netcode.NetDictionary`5.added(TKey key, TField field, NetVersion reassign)
at Netcode.NetDictionary`5.CopyFrom(IEnumerable`1 dict)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read149_Cabin(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read110_Building(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 364
at StardewValley.SaveGame+c__DisplayClass95_0.<getLoadEnumerator>b__0_PatchedBy<spacechase0.SpaceCore>(<>c__DisplayClass95_0 this)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[SMAPI] An error occurred in the overridden update loop: InvalidOperationException: There is an error in XML document (1, 1044049).
---> NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.isTemp_PatchedBy<Esca.FarmTypeManager>(GameLocation this)
at StardewValley.Network.NetLocationRef.Set(GameLocation location)
at StardewValley.Locations.Cabin.resetFarmhandState()
at StardewValley.Locations.Cabin.getFarmhand()
at StardewValley.Locations.Cabin.get_owner()
at StardewValley.Locations.FarmHouse.updateMap()
at StardewValley.Locations.DecoratableLocation.UpdateWallpaper(String wallpaper_id)
at Netcode.NetDictionary`5.added(TKey key, TField field, NetVersion reassign)
at Netcode.NetDictionary`5.CopyFrom(IEnumerable`1 dict)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read149_Cabin(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read110_Building(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame(Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame()
--- End of inner exception stack trace ---
at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 641

I do not know how to fix this can anyone help?
 

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