What self-ruled challenges do you enjoy?

SteveDJ9999

Rancher
I need some suggestions. I've done many different saves, and I'm ready to start a new one. But, I want ideas for self-imposed rules to make it more interesting.

Some variations I've already done:
  • No fishing
  • no repairing the bridge to the tide pools
  • goal to earn 1 million in first year
  • using interesting RND seeds
  • date everyone all at once
  • etc.

Do you have a suggestion for my next save? A couple particulars: no mods (I'll play on a Switch), no cheats/glitches, and nothing too extreme (i.e. selling only 999 at a time, or only once a year, is too extreme for my tastes).

What do you suggest to make my next save interesting?
 
I did something on my current save where I avoided gaining any friendship with anyone until the Stardew Valley Fair (I wanted to see what the fortune teller would say). So no talking, no gifting, no good Luau soup, no quests, no anything that raises friendship. Now that I've started talking to all the characters again, I feel like I'm appreciating all their dialogue more, which is a little side effect I wasn't expecting :grin:

There's a couple other things I did as well, but those might be less challenges, and more just game strategies / preferences. (Like trying to get a mill before year 2, buying / spending as little as possible, no barn, etc.)
 

Terdin

Farmer
I'm having a challenge going on where mass-produced items are sold in batches of 999 (wine, some kinds of jelly, etc), continuously produced in batches of at least 100, and occasionally produced/found/fished just dumped into the shipping bin.

I tend to find the early struggles the most fun, and one factor of that is that money is in short supply. So, my farmer is living in artificially created poverty, knowing that they've got stuff they can sell to easily buy what they need.
 

Luna_Tuna

Farmer
I did something on my current save where I avoided gaining any friendship with anyone until the Stardew Valley Fair (I wanted to see what the fortune teller would say). So no talking, no gifting, no good Luau soup, no quests, no anything that raises friendship. Now that I've started talking to all the characters again, I feel like I'm appreciating all their dialogue more, which is a little side effect I wasn't expecting :grin:

There's a couple other things I did as well, but those might be less challenges, and more just game strategies / preferences. (Like trying to get a mill before year 2, buying / spending as little as possible, no barn, etc.)
What did the fortune teller say to you?
 

Lew Zealand

Helper
I'm going to meta the question with this:



Based on the treatment of animals in Stardew I no longer kill animals in other games I play, like Minecraft, Hytale, etc. OK if they attack and I can't run away then they gonna hit the dirt, but otherwise no dead animals. Unfortunately some games require it for progression (Horizon ZD and FW for example) but otherwise the animals get to frolic their lives away.
 

Lenora Rose

Farmer
I've done a challenge limiting my chests (I still ended up with more than anticipated) and found it worthwhile. Rule 1 was no seeds out of season unless planted immediately in the Greenhouse (once opened) and Ginger Island (once available). The final list was:
1 chest in the house/farm
1 on the beach
1 in the mine entrance
1 on Ginger Island (first on the beach before I had a farm, then in the farmhouse)
1 by Skull Cavern
1 in a keg shed (By far my most "cheaty" and least in the spirit of the challenge)
Fridges were limited to the one in the kitchen, the one on GI, and the one earned from a quest.
My plan once junimo chests were available was to REMOVE the regular chests at the mine and skull cavern and have the linked Junimo chests at the 3 mining entrances (so technically one more chest at the volcano, but since Junimo chests have fewer overall contents, a reduction in storage slots). But I closed that run before I set it up.

I'm TRYING to not pick up forage in my PC game. It's harder than it sounds because I LOVE foraging, apparently.

A planned run is the No-Capitalism, meaning no purchasing anything but a bouquet and a backpack upgrade from Pierre (or Jojamart), and limiting what can be bought from all the other obvious merchants. Mine would be modded to make life both for easier and harder (for example, since my mixed seeds can theoretically produce any seasonal crop, then no night market or travelling merchant seeds either, and I'll be using the "upgrade tools via fulfilling bundles" mod, so no Clint at all... plus using the Charity mod so spare funds can be donated to the National Centre for Missing and Doved Children instead of sitting in my purse and making me look like a miser.)

Some vanilla versions lean on the travelling merchant a lot or allow for buying at the night market on the logic they're obviously small itinerant businesses, some are stricter and you just don't get to HAVE anything that would count as buying an item (rather than an animal, building, recipe, or upgrade).
 
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What did the fortune teller say to you?
Friendship:
"Hmm... I see you sitting in a plush chair by the fire... You're surrounded by luxury, yet filled with lonely desperation."
Love:
Nothing interesting since I picked one NPC to talk to still (I probably should've clarified that I choose to do that [I need narrative outside myself in games or I'll go crazy] )
Skills:
"The crystal ball has moved on... Now I see you relaxing on the riverbanks, holding a fishing pole. Oh! Looks like something big is on the line!" I had only ever gotten the combat skill dialogue before, so this part was cool to see :laugh:
 

SteveDJ9999

Rancher
Love:
Nothing interesting since I picked one NPC to talk to still (I probably should've clarified that I choose to do that [I need narrative outside myself in games or I'll go crazy] )
Technically, you are forced to talk to 2 people at game start anyway (Lewis, and Robin), so I would think that yea, as long as you don't talk to any dateable people, the fortune teller wouldn't have anything interesting to say...??
 

Luna_Tuna

Farmer
Friendship:
"Hmm... I see you sitting in a plush chair by the fire... You're surrounded by luxury, yet filled with lonely desperation."
Love:
Nothing interesting since I picked one NPC to talk to still (I probably should've clarified that I choose to do that [I need narrative outside myself in games or I'll go crazy] )
Skills:
"The crystal ball has moved on... Now I see you relaxing on the riverbanks, holding a fishing pole. Oh! Looks like something big is on the line!" I had only ever gotten the combat skill dialogue before, so this part was cool to see :laugh:
I think it’s really interesting that the game has dialogue for every single scenario even tho it’s unlikely that someone won’t have any friends, I should try this sometime
 
Technically, you are forced to talk to 2 people at game start anyway (Lewis, and Robin), so I would think that yea, as long as you don't talk to any dateable people, the fortune teller wouldn't have anything interesting to say...??
True, but that doesn't count towards friendship, does it? Even if it did it would decay later on. Interesting in this case (at least for me) would be if I didn't talk to any marriage candidates, because I almost always pursue someone, this save included. I have seen the dialogue for if you're truly solitary before, though. She says something about you passing a window with a happy family inside, and then you run away.

I think it’s really interesting that the game has dialogue for every single scenario even tho it’s unlikely that someone won’t have any friends, I should try this sometime
Yeah, it's one of the many things I love about Stardew Valley :) I like to sort of "collect" as much dialogue as possible because I love lore, lol. I literally have thousands of screenshots, and I'm sure at least half of them are just dialogue
 

Luna_Tuna

Farmer
Yeah, it's one of the many things I love about Stardew Valley :) I like to sort of "collect" as much dialogue as possible because I love lore, lol. I literally have thousands of screenshots, and I'm sure at least half of them are just dialogue
I’m the same,
Hmm... does firing slingshot projectiles at someone count as an introduction? I know it's good for lowering friendship, at least.
thats a bold introduction
 

NotSoSnarky

Tiller
Leveling up one skill at a time. I chose fishing, since that's usually the first one I get to 10 anyway. I bought materials like wood, stone and ore/coal when I needed it. Only major issue I had was the debris, since using bombs can up your mining level.

Like, I can do the trigs, rocks etc, I just can't level up the skill while doing so.

Tried doing a challenge where I only made money through help wanted quests. Or once I met everyone, I gifted a person, since I counted that as a quest. So when Demetrius wanted a melon or George wanted a Hot Pepper, I could do those. Or the help wanted quests by Pierre, or once Robin and Pierre built the billboard.

Another one I tried was not buying the backpack upgrades, chests galore. I mean I usually place chests everywhere, but even more with this one.
 
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