usaradark
Greenhorn
I finally got around to trying out this game. However, I can't even launch the game. No window appears or anything. When I press the Play button on steam, it thinks for a bit, is "running", then then returns to Play about 3 seconds later. I have tried both native and compatibility mode, both cannot launch the game.
OS: Arch Linux
Environment: Hyprland (Wayland)
Version: whatever the latest version of the game is from Steam as of 2024/11/5
CPU: Intel Core i5-9600K
GPU: NVIDIA GeForce RTX 4060 Ti 16GB
I've seen people say "make sure you have dotnet installed", albeit for Windows machines. If anything, here's my dotnet versions on my distro.
I have two monitors, one is flipped portrait. I know in the past I've had some issues where a game will prioritize and fullscreen to my portrait, but it has never outright failed to launch like this.
Below is the traceback returned when trying to execute the `./Stardew Valley` script.
I have no error logs under `~/.config/StardewValley`.
OS: Arch Linux
Environment: Hyprland (Wayland)
Version: whatever the latest version of the game is from Steam as of 2024/11/5
CPU: Intel Core i5-9600K
GPU: NVIDIA GeForce RTX 4060 Ti 16GB
I've seen people say "make sure you have dotnet installed", albeit for Windows machines. If anything, here's my dotnet versions on my distro.
Code:
paru -Q | grep dotnet
dotnet-host 8.0.10.sdk110-1
dotnet-runtime 8.0.10.sdk110-1
dotnet-sdk 8.0.10.sdk110-1
dotnet-targeting-pack 8.0.10.sdk110-1
Below is the traceback returned when trying to execute the `./Stardew Valley` script.
Code:
./Stardew\ Valley
Unhandled exception. Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
---> System.NullReferenceException: Object reference not set to an instance of an object.
at MonoGame.OpenGL.GL.LoadExtensions() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\OpenGL.cs:line 1444
at MonoGame.OpenGL.GraphicsContext..ctor(IWindowInfo info) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsContext.SDL.cs:line 49
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs:line 252
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 297
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, Boolean preferHalfPixelOffset, PresentationParameters presentationParameters) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 273
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 144
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 115
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 123
at Microsoft.Xna.Framework.Game.DoInitialize() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 941
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 219
zsh: IOT instruction (core dumped) ./Stardew\ Valley