Issue warnings help

liaa

Newcomer
hello everyone, i started playing stardew again with mods after a long time and completely started my mods folder from scratch, i sorted out most of the errors from looking at my logs but i just need a little help with these ones

01:59:31 WARN Producer Framework Mod No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
01:59:31 WARN Producer Framework Mod No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
01:59:31 WARN Producer Framework Mod No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored.
01:59:31 WARN Producer Framework Mod No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored.
01:59:34 WARN Content Patcher Can't apply data patch "Always Raining in the Valley > Include Data/DogPathing.json > Max goes to Sterling's room > entry #0" to CustomCompanions/Companions/Himetarts.ARVCC.HenryDogPath: this asset has System.Object values (but Array values were provided).
01:59:34 WARN Content Patcher Can't apply data patch "Always Raining in the Valley > Include Data/DogPathing.json > Max goes to Sterling's room > entry #0" to CustomCompanions/Companions/Himetarts.ARVCC.HenryDogPath: this asset has System.Object values (but Array values were provided).
02:01:20 WARN Content Patcher Can't apply data patch "Always Raining in the Valley > Include Data/DogPathing.json > Max goes to Sterling's room > entry #0" to CustomCompanions/Companions/Himetarts.ARVCC.HenryDogPath: this asset has System.Object values (but Array values were provided).

02:01:22 ERROR Save Anywhere This mod failed in the GameLoop.DayStarted event. Technical details:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Omegasis.SaveAnywhere.Framework.NPCExtensions.fillInSchedule(NPC npc) in D:\StardewValleyMods\Stardew_Valley_Mods\GeneralMods\SaveAnywhere\Framework\NPCExtensions.cs:line 80
at Omegasis.SaveAnywhere.SaveAnywhere.ApplySchedules() in D:\StardewValleyMods\Stardew_Valley_Mods\GeneralMods\SaveAnywhere\SaveAnywhere.cs:line 267
at Omegasis.SaveAnywhere.SaveAnywhere.OnDayStarted(Object sender, DayStartedEventArgs e) in D:\StardewValleyMods\Stardew_Valley_Mods\GeneralMods\SaveAnywhere\SaveAnywhere.cs:line 189
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126

heres a link to my log
 
Thanks for posting the full, parsed log.

First off; there's an unofficial update to SaveAnywhere: https://www.nexusmods.com/stardewvalley/mods/8386?tab=description&BH=0
But, they mention SaveAnywhere has issues when using modded locations.
So, I'd recommend just removing SaveAnywhere.

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For the warnings of missing items. They're just notifications, and aren't required. They just have extra items when other mods are active.
We can use Mousey's PPJA reference to figure out which: https://mouseypounds.github.io/ppja-ref/machines.html

If we search for example "Campari"; and then hover over the listings. We can see it's from "Artisan Valley Machine Goods".
While the ingredient, "Bitter Orange"; is from "JA Fizzy Drinks".
So those would be some of the mods you'd need; if you wanted to use them as well.


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This other warning about being unable to apply the data patch. Seems to have already been reported: https://www.nexusmods.com/stardewvalley/mods/9999?tab=bugs
HimeTarts, the mod author says "The can't apply data patch is entirely harmless and will be fixed soon."
 
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