PlayStation [Vita] Crashes.

SSShakuras

Tiller
( .... why is there no Vita console tag , ffs ? )


22 & 24 May 2018 :
release on Vita 1.0


06 June 2018
patch 1.01
Fix to avoid literral crashes because of Trophies between PS4 & Vita ( HOW was that missed !? )


20 June 2018
patch 1.02
several bug Fix , including freakin crash when Hoe-ing within the mines ( again, HOW was that missed ? was the game even beta tested before release ? )


14 December 2018
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March 2019
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02 July 2019
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22 July 2019
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02 Oct 2019 :
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Today, 15 octobre 2020

still nothing

any chance to see the promised fix before 2021 or even 2022 ?
 

ConcernedApe

Creator & Developer
Staff member
Hi, I'm sorry that the VITA has not gotten the updates that I mentioned. I regret promising something that I wasn't able to follow through on. It's not that I don't want to fix the VITA version... I do. But It's not as simple as it sounds. I have one company that ports Stardew Valley to all the consoles, and they only have limited bandwidth for what they can work on. And yes, I prioritized getting the new content updates, like 1.4, out to players on consoles/PC rather than have them work on a VITA fix. I'm sorry for aggravation this has caused you. I'll do my best to eventually fix the VITA version but I can't promise anything about if or when that will happen. If you'd like a refund please send me a private message.
 

MikeCheck--

Newcomer
While it is saddening to read the above news that the VITA has long been abandoned, it is understandable. It makes sense to prioritize profit, and deadlines on more popular systems. Just a shame that the cross save never existed. I'm buying the PS4 version just to have access to the VITA version and am going to start it up soon, or I was. Knowing I'd have to replay the whole game again to complete the 1.6 trophies is discouraging.
 
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