PerfectionWhaleFarm
Rancher
I have seen these 2 bugs for some time now but I kept forgetting about them. I remembered today so I thought I would make a post before I forget them again.
These bugs are pretty reproducible and do not take precised frames to pull off.
(1) Given that player places a catalogue (of any kind) close to a chest, when the user attempts to open the catalogue for use, then the catalogue menu pops open for a split second before the nearby chest menu is opened instead. Note that this is just when opening the catalogue, when picking the catalogue up, player does not suffer from the chest's apparently larger range overriding its.
User sets down a catalog next to a chest, preparing to open the catalog
Upon opening the catalog, the catalog menu opens for a split second
Then, the adjacent chest's content is displayed in the chest menu instead
(2) Given that player is in a Co-op session with one player's item menu opened, when the other player terminates their session, then the UI glitch out and opens in a weird overlapping way (the first player sees its original menu for chest content which overlaps the player's inventory menu that got shifted upward).
Player 1 has item menu opened, player 2 is about to leave game
Upon player 2's session closed completely, the menu is displayed correctly for a split second
Then, player 1's inventory menu appears and is covered by the existing item menu
These bugs are pretty reproducible and do not take precised frames to pull off.
(1) Given that player places a catalogue (of any kind) close to a chest, when the user attempts to open the catalogue for use, then the catalogue menu pops open for a split second before the nearby chest menu is opened instead. Note that this is just when opening the catalogue, when picking the catalogue up, player does not suffer from the chest's apparently larger range overriding its.
(2) Given that player is in a Co-op session with one player's item menu opened, when the other player terminates their session, then the UI glitch out and opens in a weird overlapping way (the first player sees its original menu for chest content which overlaps the player's inventory menu that got shifted upward).