ElegyofSins
Newcomer
Hi there,
I've been trying for some time now and I haven't found a single helpful solution in various Forums and google alike, so I'm kinda getting the feeling, that what I want to do is not (yet) possible.
Is there a way to upscale the Farmer/Npc Spritesheets to a bigger resolution? So far the only thing I found was "Scale Up" in "PyTK" BUT, as far as I understand it that is meant for stationary game assets and/or map tiles.
I tried upscaling the spritesheets with the xBRZ algorythm and just replacing everything with upscaled .pngs. That obviously didn't work because of dimensions.
Then I tried (some) upscaled spritesheets with the corresponding PyTK.json files, and the game accepted those, but scaled them down to "original size" before resizing it ingame. Thus making all my upscaling obsolete, as it was just the same sprite as the original in the end :D
I have found the SpriteMaster mod on Nexus, which upscales the textures live while playing. And as much as I like the idea, that's not *exactly* what I want.
Is there a way to make a spritesheet, let's say 4 times as big, so I can add more details / make a more refined spritesheet, and make the game use this? Or does the game force the 16x16 / 16x32 dimensions before "manually" scaling up when the game runs?
I believe there hase to be a mod solution to change the hardcoded dimension references. But either there are no solutions, or I'm unable to find what I'm looking for OR I'm doing it wrong.
I've been trying for some time now and I haven't found a single helpful solution in various Forums and google alike, so I'm kinda getting the feeling, that what I want to do is not (yet) possible.
Is there a way to upscale the Farmer/Npc Spritesheets to a bigger resolution? So far the only thing I found was "Scale Up" in "PyTK" BUT, as far as I understand it that is meant for stationary game assets and/or map tiles.
I tried upscaling the spritesheets with the xBRZ algorythm and just replacing everything with upscaled .pngs. That obviously didn't work because of dimensions.
Then I tried (some) upscaled spritesheets with the corresponding PyTK.json files, and the game accepted those, but scaled them down to "original size" before resizing it ingame. Thus making all my upscaling obsolete, as it was just the same sprite as the original in the end :D
I have found the SpriteMaster mod on Nexus, which upscales the textures live while playing. And as much as I like the idea, that's not *exactly* what I want.
Is there a way to make a spritesheet, let's say 4 times as big, so I can add more details / make a more refined spritesheet, and make the game use this? Or does the game force the 16x16 / 16x32 dimensions before "manually" scaling up when the game runs?
I believe there hase to be a mod solution to change the hardcoded dimension references. But either there are no solutions, or I'm unable to find what I'm looking for OR I'm doing it wrong.