Updated Prestige Mod - any issues with new Skill Mastery system?

Yes! It's out! To my surprise, the original author of this mod has updated this for v1.6 compatibility! :happy::happy::happy:

So here are my questions:

1) If I were to get a skill to Level 10 (I suspect that Farming will be my first base skill to reach this level) and then Prestige it to Level 0 before getting any of my other skills to Level 10, then would this eliminate my ability to unlock the new Mastery System (and the potential to unlock the Iridium Scythe) later on in the game or would I still unlock this system later if I were to get all my Skills to Level 10 at the same time on a later day?

2) If I have already unlocked the Mastery System with all my base skills at Level 10, and I have something like 2,463 points towards Mastery Level 1 (to unlock that Iridium Scythe), then I choose to Prestige one of my Skills (say Farming because I'd love to be both an Artisan AND an Agriculturalist at the same time), then what would happen with my Skill Mastery progress? Would I get to continue with 2,463 points once I were to get all my skills to Level 10 at the same time once again? Or would I be locked out of the Skill Mastery System permanently???

Background:
So when I start a new version 1.6 game of Stardew, I shall be playing with the Stardew Expanded Mod, Ridgeside Village Mod, Immersive Farm 2 Remastered Mod + Grampleton Fields Mod, Luck Skill Mod, and possibly the Xtardew Mod as well. My long-term goal will be to get all my base-level skills prestiged up so that my farmer can eventually get all the professions plus have an extra 100 Prestige Levels on top of all that (and an extra 10 Prestige Levels for the Luck Skill). Hopefully by then, whosoever made the Level Extender Mod may have come out with a 1.6-compatible update for that one.
 
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