silvermoonchan
Rancher
Donei'd love to see a 1.6 update for soli, a skeleton npc for ginger island. author has open permissions, they'd just liked to be be notified
Donei'd love to see a 1.6 update for soli, a skeleton npc for ginger island. author has open permissions, they'd just liked to be be notified
https://github.com/Sparky56p/AnythingAnywhere/releases/tag/1.8.2-unofficial.7-Sparky56pHey! Good morning, good evening and good afternoon. (⌒‐⌒)
I just wanted to know if someone could update this mod, please. I already tried to change the manifest.json but it wasn’t enough.
Thank youhttps://github.com/Sparky56p/AnythingAnywhere/releases/tag/1.8.2-unofficial.7-Sparky56p
This mod does the same thing and works on 1.6
!I can try patching this mod after I finish some other stuff I need to do first, this is an interesting one!Enhanced Slingshots (https://www.nexusmods.com/stardewvalley/mods/12763) mod looks awesome, and it's open-source, code is here, with MIT License (nexus "Permissions" graph seem to be set to a nexus default, while author specifically set MIT License in the description, so it is MIT in terms of Modification and Distribution), wasn't updated since 2022: https://github.com/YTSC/StardewValleyMods/tree/master/EnhancedSlingshots
Please update it for 1.6 if you can!
Cheers!
Thank you!I can try patching this mod after I finish some other stuff I need to do first, this is an interesting one!
Make an issue. I linked the github repo.there is a error message appearing when I load my save with your mod
(also cannot see in the github page how to report bugs :/ )Code:[Multiple Spouse Dialogs] This mod failed in the GameLoop.SaveLoaded event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at MultipleSpouseDialog.Misc.SetNPCRelations() in C:\Coding\SDV Mods\CeruleanStardewMods\MSD\MultipleSpouseDialog\Misc.cs:line 67 at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.2.1.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
I made mod (maybe a little bit late, but anyway), that tries to fix this problem. You can download it and test, I'll be glad for feedbackIs there any mod like this https://www.nexusmods.com/stardewvalley/mods/2838 for 1.6, or is it possible to update? Since 1.6.9 I cant switch Audio devices for Stardew Valley anymore, and I cant make the main audio device my speakers, because they need to stay headphones for other purposes
I saw that my post didn't get any attention, I assumed they found an error or something that made them give up. I had to fix one of those errors in the file, but that's as far as I could get.Hi, I came to ask if someone could update this mod; no one has updated it since 2019:
I haven't updated this yet because permissions aren't open. I'm waiting to hear back from the author. As per the mod page:I saw that my post didn't get any attention, I assumed they found an error or something that made them give up. I had to fix one of those errors in the file, but that's as far as I could get.
Do you still have the original mod? The mod that was on Nexus was deleted and is no longer there :(Hi, its my first time here :)
I made some unnoficial fixes for Boarding House and Bus Stop Extension content.json that allow it to work on 1.6
To make it work just download the mod from the NexusMods archives and override the content.json with my version, it will allow the mod to work in the 1.6