OmegaRyn
Newcomer
Hey everyone! Just ran into this weird bug that only seems to effect gifting bouquets? I'm new to modding but I could definitely do this before with no apparent issues, not sure why it randomly started now. Here's the error crash thread:
[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key 'give_flowersB' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Dialogue.chooseResponse(Response response) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 971
at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 371
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 5473
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4807
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1057
[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key 'give_flowersB' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Dialogue.chooseResponse(Response response) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 971
at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in stardewvalley\Farmer\Farmer\Menus\DialogueBox.cs:line 371
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 5473
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4807
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1057