FabianLiu
Newcomer
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PowersTab.performHoverAction(Int32 x, Int32 y) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\PowersTab.cs:line 118
at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 253
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4827
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4036
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PowersTab.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\PowersTab.cs:line 166
at StardewValley.Menus.GameMenu.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 411
at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SModHooks.cs:line 114
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
at StardewValley.Menus.PowersTab.performHoverAction(Int32 x, Int32 y) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\PowersTab.cs:line 118
at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 253
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4827
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4036
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1093
[SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PowersTab.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\PowersTab.cs:line 166
at StardewValley.Menus.GameMenu.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 411
at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SModHooks.cs:line 114
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.