01:33:52 TRACE Stardew Valley Expanded Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
01:52:20 TRACE SMAPI Synchronizing 'NewDay' task...
01:52:20 TRACE Content Patcher Stardew Valley Expanded edited Data/SpecialOrders.
01:52:20 TRACE Content Patcher Grandpa's Farm edited Data/SpecialOrders.
01:52:20 TRACE SMAPI Content Patcher edited Data/SpecialOrders.
01:52:20 TRACE Content Patcher Stardew Valley Expanded edited Strings/SpecialOrderStrings.
01:52:20 TRACE Content Patcher Grandpa's Farm edited Strings/SpecialOrderStrings.
01:52:20 TRACE SMAPI Content Patcher edited Strings/SpecialOrderStrings.
01:52:20 TRACE SMAPI Json Assets edited Data/Boots.
01:52:20 TRACE SMAPI task complete.
01:52:20 TRACE game _newDayTask failed with an exception
01:52:20 ERROR game NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.SpecialOrder.GetSpecialOrder(String key, Nullable`1 generation_seed) in stardewvalley\Farmer\Farmer\SpecialOrder.cs:line 761
at StardewValley.SpecialOrder.UpdateAvailableSpecialOrders(Boolean force_refresh) in stardewvalley\Farmer\Farmer\SpecialOrder.cs:line 657
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9413
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)