mulcully
Newcomer
it happened on the 10th day of 3rd year. It seems that there is problem with sve's sophia dialogue file. But i don't know how to fix it.
[SMAPI] SMAPI 3.14.0 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 10 专业版
[SMAPI] Mods go here: F:\steam\steamapps\common\Stardew Valley\Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 24 mods:
[SMAPI] Almanac 0.16.0 by Khloe Leclair | Adds an Almanac for the player, with forecasts, planting dates, and other calendar information useful for a farmer.
[SMAPI] Alternative Textures 5.0.7 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[SMAPI] Automate 1.25.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[SMAPI] CJB Cheats Menu 1.30.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[SMAPI] CJB Item Spawner 2.1.6 by CJBok and Pathoschild | Simple in-game item spawner!
[SMAPI] Console Commands 3.14.0 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.25.0 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Custom NPC Exclusions 1.4.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] Dynamic Game Assets 1.4.2 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Error Handler 3.14.0 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Extra Map Layers 0.3.2 by aedenthorn | Draws additional layers from map files.
[SMAPI] Farm Type Manager 1.16.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Generic Mod Config Menu 1.8.2 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[SMAPI] Json Assets 1.10.4 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Lookup Anything 1.37.0 by Pathoschild | View metadata about anything by pressing a button.
[SMAPI] SAAT.API 1.1.2 by ZeroMeters | Audio API for SMAPI
[SMAPI] SAAT.Mod 1.1.2 by ZeroMeters | Custom Audio Loader & Management for SMAPI
[SMAPI] Save Backup 3.14.0 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] SkullCavernElevator 1.4.0 by lestoph | Elevator for the Skull Cavern
[SMAPI] SpaceCore 1.8.3 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] Stardew Valley Expanded 1.14.11 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[SMAPI] Tractor Mod 4.15.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[SMAPI] Loaded 10 content packs:
[SMAPI] [AT] Adorable Cottage Bathroom Furniture variations 1.1.0 by Asterisk555 | for Alternative Textures | Add variations
[SMAPI] [AT] Asters Bathroom Walls and Floors 1.1.0 by Asterisk555 | for Alternative Textures | Alternative Textures content pack for walls and floors
[SMAPI] Adorable Cottage Bathroom Furniture 1.1.0 by Asterisk | for Dynamic Game Assets | Furniture
[SMAPI] Grandpa's Farm 1.14.8 by FlashShifter | for Content Patcher | A small immersive farm map meant for single player gameplay.
[SMAPI] Grandpa's Farm Forage Locations 1.14.8 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded.
[SMAPI] New Objects for Stardew Valley Expanded 1.14.11 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, crops, and decorations.
[SMAPI] Stardew Valley Expanded 1.14.11 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[SMAPI] Stardew Valley Expanded - Shop Tile Framework 1.14.11 by FlashShifter | for Shop Tile Framework | Adds vendors to Stardew Valley Expanded.
[SMAPI] Stardew Valley Expanded Forage Locations 1.14.11 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[SMAPI] Stardew Valley Expanded Music 1.14.11 by FlashShifter | for SAAT.Mod | Adds soundtracks to the game
[SMAPI] Found 11 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - SpaceCore
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[SMAPI] - Alternative Textures
[SMAPI] - Custom NPC Exclusions
[SMAPI] - Dynamic Game Assets
[SMAPI] - Extra Map Layers
[SMAPI] - Farm Type Manager
[SMAPI] - Json Assets
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - Stardew Valley Expanded
[SMAPI] No update keys
[SMAPI] --------------------------------------------------
[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[SMAPI] mods. Consider notifying the mod authors about this problem.
[SMAPI] - [AT] Adorable Cottage Bathroom Furniture variations
[SMAPI] - [AT] Asters Bathroom Walls and Floors
[SMAPI] Launching mods...
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: Stardew Valley Expanded - Shop Tile Framework by FlashShifter | 1.14.11 | Adds vendors to Stardew Valley Expanded.
[Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded.
[SMAPI] Mods loaded and ready!
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198004237084 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Alternative Textures] Successfully hooked into spacechase0.JsonAssets.
[Alternative Textures] Successfully hooked into spacechase0.DynamicGameAssets.
[Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[Alternative Textures] Loading textures from pack: [AT] Asters Bathroom Walls and Floors 1.1.0 by Asterisk555
[Alternative Textures] Loading textures from pack: [AT] Adorable Cottage Bathroom Furniture variations 1.1.0 by Asterisk555
[Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Json Assets] Loading content packs...
[Json Assets] New Objects for Stardew Valley Expanded 1.14.11 by FlashShifter - Adds new fish, objects, weapons, crops, and decorations.
[Almanac] [WeatherManager] Loaded 4 total and 4 enabled weather rules.
[Shop Tile Framework] Refreshing stock for all custom shops...
[Shop Tile Framework] Generating stock for ClaireShop
[Shop Tile Framework] Generating stock for MartinShop
[Shop Tile Framework] Generating stock for ClaireShopJojaDay
[Shop Tile Framework] Generating stock for MartinShopJojaDay
[Shop Tile Framework] Generating stock for LewisLedger
[Shop Tile Framework] Generating stock for MorrisLedger
[Shop Tile Framework] Generating stock for AuroraVineyardDeedLedger
[Shop Tile Framework] Generating stock for SophiaLedger
[Shop Tile Framework] Generating stock for AlesiaVendor
[Shop Tile Framework] Generating stock for IsaacVendor
[Shop Tile Framework] Generating stock for CamillaVendor
[Shop Tile Framework] Generating stock for HighlandsDwarfShop
[Shop Tile Framework] Generating stock for AdventurerLedger
[Shop Tile Framework] Generating stock for BearVendor
[Shop Tile Framework] Generating stock for BlueJunimoVendor
[Shop Tile Framework] Generating stock for GreyJunimoVendor
[Shop Tile Framework] Generating stock for RedJunimoVendor
[Shop Tile Framework] Generating stock for YellowJunimoVendor
[Shop Tile Framework] Generating stock for OrangeJunimoVendor
[Shop Tile Framework] Generating stock for PurpleJunimoVendor
[Shop Tile Framework] Generating stock for BrooklynVendor
[Shop Tile Framework] Generating stock for ZoeyVendor
[Shop Tile Framework] Generating stock for ChloeVendor1
[Shop Tile Framework] Generating stock for ChloeVendor2
[Shop Tile Framework] Generating stock for ChloeVendor3
[Shop Tile Framework] Generating stock for ChloeVendor4
[Shop Tile Framework] Generating stock for JaceVendor
[Shop Tile Framework] Generating stock for AxelVendor1
[Shop Tile Framework] Generating stock for AxelVendor2
[Custom NPC Exclusions] This mod failed in the GameLoop.DayStarted event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'F:\steam\steamapps\common\Stardew Valley\Content\Characters\Dialogue\Sophia.xnb'.
File name: 'F:\steam\steamapps\common\Stardew Valley\Content\Characters\Dialogue\Sophia.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewValley.LocalizedContentManager.LoadBaseString(String path) in stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 572
at StardewValley.LocalizedContentManager.LoadString(String path) in stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 507
at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path) in stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 480
at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1039
at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 998
at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 947
at StardewValley.Locations.IslandSouth.SetupIslandSchedules_PatchedBy<Esca.CustomNPCExclusions>()
at CustomNPCExclusions.HarmonyPatch_IslandVisit.DayStarted_SetupIslandSchedules(Object sender, DayStartedEventArgs e) in D:\Esca\Stardew\Mods\CustomNPCExclusions\CustomNPCExclusions\HarmonyPatch_IslandVisit.cs:line 69
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(Action`2 invoke, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 139
[SMAPI] SMAPI 3.14.0 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 10 专业版
[SMAPI] Mods go here: F:\steam\steamapps\common\Stardew Valley\Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 24 mods:
[SMAPI] Almanac 0.16.0 by Khloe Leclair | Adds an Almanac for the player, with forecasts, planting dates, and other calendar information useful for a farmer.
[SMAPI] Alternative Textures 5.0.7 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[SMAPI] Automate 1.25.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[SMAPI] CJB Cheats Menu 1.30.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[SMAPI] CJB Item Spawner 2.1.6 by CJBok and Pathoschild | Simple in-game item spawner!
[SMAPI] Console Commands 3.14.0 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.25.0 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Custom NPC Exclusions 1.4.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] Dynamic Game Assets 1.4.2 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Error Handler 3.14.0 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Extra Map Layers 0.3.2 by aedenthorn | Draws additional layers from map files.
[SMAPI] Farm Type Manager 1.16.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Generic Mod Config Menu 1.8.2 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[SMAPI] Json Assets 1.10.4 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Lookup Anything 1.37.0 by Pathoschild | View metadata about anything by pressing a button.
[SMAPI] SAAT.API 1.1.2 by ZeroMeters | Audio API for SMAPI
[SMAPI] SAAT.Mod 1.1.2 by ZeroMeters | Custom Audio Loader & Management for SMAPI
[SMAPI] Save Backup 3.14.0 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] SkullCavernElevator 1.4.0 by lestoph | Elevator for the Skull Cavern
[SMAPI] SpaceCore 1.8.3 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] Stardew Valley Expanded 1.14.11 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[SMAPI] Tractor Mod 4.15.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[SMAPI] Loaded 10 content packs:
[SMAPI] [AT] Adorable Cottage Bathroom Furniture variations 1.1.0 by Asterisk555 | for Alternative Textures | Add variations
[SMAPI] [AT] Asters Bathroom Walls and Floors 1.1.0 by Asterisk555 | for Alternative Textures | Alternative Textures content pack for walls and floors
[SMAPI] Adorable Cottage Bathroom Furniture 1.1.0 by Asterisk | for Dynamic Game Assets | Furniture
[SMAPI] Grandpa's Farm 1.14.8 by FlashShifter | for Content Patcher | A small immersive farm map meant for single player gameplay.
[SMAPI] Grandpa's Farm Forage Locations 1.14.8 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded.
[SMAPI] New Objects for Stardew Valley Expanded 1.14.11 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, crops, and decorations.
[SMAPI] Stardew Valley Expanded 1.14.11 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[SMAPI] Stardew Valley Expanded - Shop Tile Framework 1.14.11 by FlashShifter | for Shop Tile Framework | Adds vendors to Stardew Valley Expanded.
[SMAPI] Stardew Valley Expanded Forage Locations 1.14.11 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[SMAPI] Stardew Valley Expanded Music 1.14.11 by FlashShifter | for SAAT.Mod | Adds soundtracks to the game
[SMAPI] Found 11 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - SpaceCore
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[SMAPI] - Alternative Textures
[SMAPI] - Custom NPC Exclusions
[SMAPI] - Dynamic Game Assets
[SMAPI] - Extra Map Layers
[SMAPI] - Farm Type Manager
[SMAPI] - Json Assets
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - Stardew Valley Expanded
[SMAPI] No update keys
[SMAPI] --------------------------------------------------
[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[SMAPI] mods. Consider notifying the mod authors about this problem.
[SMAPI] - [AT] Adorable Cottage Bathroom Furniture variations
[SMAPI] - [AT] Asters Bathroom Walls and Floors
[SMAPI] Launching mods...
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: Stardew Valley Expanded - Shop Tile Framework by FlashShifter | 1.14.11 | Adds vendors to Stardew Valley Expanded.
[Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded.
[SMAPI] Mods loaded and ready!
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198004237084 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Alternative Textures] Successfully hooked into spacechase0.JsonAssets.
[Alternative Textures] Successfully hooked into spacechase0.DynamicGameAssets.
[Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[Alternative Textures] Loading textures from pack: [AT] Asters Bathroom Walls and Floors 1.1.0 by Asterisk555
[Alternative Textures] Loading textures from pack: [AT] Adorable Cottage Bathroom Furniture variations 1.1.0 by Asterisk555
[Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Json Assets] Loading content packs...
[Json Assets] New Objects for Stardew Valley Expanded 1.14.11 by FlashShifter - Adds new fish, objects, weapons, crops, and decorations.
[Almanac] [WeatherManager] Loaded 4 total and 4 enabled weather rules.
[Shop Tile Framework] Refreshing stock for all custom shops...
[Shop Tile Framework] Generating stock for ClaireShop
[Shop Tile Framework] Generating stock for MartinShop
[Shop Tile Framework] Generating stock for ClaireShopJojaDay
[Shop Tile Framework] Generating stock for MartinShopJojaDay
[Shop Tile Framework] Generating stock for LewisLedger
[Shop Tile Framework] Generating stock for MorrisLedger
[Shop Tile Framework] Generating stock for AuroraVineyardDeedLedger
[Shop Tile Framework] Generating stock for SophiaLedger
[Shop Tile Framework] Generating stock for AlesiaVendor
[Shop Tile Framework] Generating stock for IsaacVendor
[Shop Tile Framework] Generating stock for CamillaVendor
[Shop Tile Framework] Generating stock for HighlandsDwarfShop
[Shop Tile Framework] Generating stock for AdventurerLedger
[Shop Tile Framework] Generating stock for BearVendor
[Shop Tile Framework] Generating stock for BlueJunimoVendor
[Shop Tile Framework] Generating stock for GreyJunimoVendor
[Shop Tile Framework] Generating stock for RedJunimoVendor
[Shop Tile Framework] Generating stock for YellowJunimoVendor
[Shop Tile Framework] Generating stock for OrangeJunimoVendor
[Shop Tile Framework] Generating stock for PurpleJunimoVendor
[Shop Tile Framework] Generating stock for BrooklynVendor
[Shop Tile Framework] Generating stock for ZoeyVendor
[Shop Tile Framework] Generating stock for ChloeVendor1
[Shop Tile Framework] Generating stock for ChloeVendor2
[Shop Tile Framework] Generating stock for ChloeVendor3
[Shop Tile Framework] Generating stock for ChloeVendor4
[Shop Tile Framework] Generating stock for JaceVendor
[Shop Tile Framework] Generating stock for AxelVendor1
[Shop Tile Framework] Generating stock for AxelVendor2
[Custom NPC Exclusions] This mod failed in the GameLoop.DayStarted event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'F:\steam\steamapps\common\Stardew Valley\Content\Characters\Dialogue\Sophia.xnb'.
File name: 'F:\steam\steamapps\common\Stardew Valley\Content\Characters\Dialogue\Sophia.xnb'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewValley.LocalizedContentManager.LoadBaseString(String path) in stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 572
at StardewValley.LocalizedContentManager.LoadString(String path) in stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 507
at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path) in stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 480
at StardewValley.Locations.IslandSouth.IslandActivityAssigments.GetRandomDialogueKey(String dialogue_key, Random random) in stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 1039
at StardewValley.Locations.IslandSouth.IslandActivityAssigments.TryAssignment(Character character, List`1 points, String dialogue_key, String animation_name, Boolean animation_required, Double chance, Dictionary`2 last_activity_assignments) in stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 998
at StardewValley.Locations.IslandSouth.IslandActivityAssigments.FindActivityForCharacters(Dictionary`2 last_activity_assignments) in stardewvalley\Farmer\Farmer\Locations\IslandSouth.cs:line 947
at StardewValley.Locations.IslandSouth.SetupIslandSchedules_PatchedBy<Esca.CustomNPCExclusions>()
at CustomNPCExclusions.HarmonyPatch_IslandVisit.DayStarted_SetupIslandSchedules(Object sender, DayStartedEventArgs e) in D:\Esca\Stardew\Mods\CustomNPCExclusions\CustomNPCExclusions\HarmonyPatch_IslandVisit.cs:line 69
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(Action`2 invoke, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 139
Last edited: