17:23:26 TRACE SMAPI Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
17:23:26 TRACE SMAPI Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
17:23:26 TRACE SMAPI Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
17:23:26 TRACE SMAPI Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
17:23:26 TRACE SMAPI Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
17:23:26 TRACE SMAPI Content Patcher edited Maps/ElliottHouseTiles (for the 'Rustic Country Town Interior' content pack).
17:23:26 TRACE SMAPI Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Stardew Foliage Redone Foliage Only' content pack).
17:23:26 TRACE SMAPI Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
17:23:26 TRACE SMAPI Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Stardew Foliage Redone Foliage Only' content pack).
17:23:26 TRACE SMAPI Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
17:23:26 ERROR game An error occurred in the base update loop: EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.ReadByte()
at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb(String originalAssetName, Stream stream, BinaryReader xnbReader, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 339
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 322
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 133
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 153
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 144
at StardewValley.Game1.loadForNewGame_PatchedBy<SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame)
at StardewValley.Menus.TitleMenu.createdNewCharacter_PatchedBy<SMAPI>(TitleMenu this, Boolean skipIntro)
at StardewValley.Menus.CharacterCustomization.optionButtonClick(String name)
at StardewValley.Menus.CharacterCustomization.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1057
17:24:05 TRACE Json Assets Loading stuff early (really super early)
17:24:05 TRACE SMAPI Content Patcher loaded asset 'Maps/FarmHouse' (for the 'Seasonal Garden Farmhouse V2' content pack).
17:24:05 TRACE SMAPI Content Patcher edited Maps/FarmHouse (for the 'Seasonal Garden Farmhouse V2' content pack).
17:24:05 TRACE SMAPI Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
17:24:05 TRACE SMAPI Content Patcher edited Maps/Town (for the '[CP] Khadija's Recipe Shop' content pack).
17:24:05 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
17:24:05 ERROR game An error occurred in the base update loop: EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.ReadByte()
at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb(String originalAssetName, Stream stream, BinaryReader xnbReader, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 339
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 322
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 133
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 153
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 144
at StardewValley.Game1.loadForNewGame_PatchedBy<SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame)
at StardewValley.Minigames.Intro.tick(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1057
17:24:10 TRACE SpaceCore Event: BeforeWarp
17:24:10 TRACE game Warping to BusStop
17:24:10 TRACE SMAPI Animal Husbandry Mod edited TileSheets/tools.
17:24:10 TRACE SpaceCore Accessed mod-provided API for Experience Bars.
17:24:11 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.onFadeToBlackComplete() in stardewvalley\Farmer\Farmer\Game1.cs:line 7096
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
at StardewValley.Game1.UpdateOther(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 7278
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4879
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1057