Giant Octopodes
Farmer
So this is the first of several threads I'd like to eventually do to evaluate how others think of things and what direction they optimize in. This is not at all meant to imply that anyone is wrong in how they choose to play the game, I'm just curious as to how folks look at things and why.
That being said, if you go for big barns and pigs at all, do you go for truffles, or for truffle oil?
In most cases, I'm a firm believer in the value of machines. Taking a product and turning it into a more valuable product for minimal effort is always a winning strategy, and when you combine that with the power of artisan, I tend to think that *everything* should be processed, as you're "wasting" future money by not doing so. However, I had my thinking on this challenged by a friend a while back, and for truffles vs truffle oil in particular, I think my mind was changed.
Look at it this way - assuming you're going the same direction I tend to go with your forage skills, you have a 30% chance of getting double truffles on pickup, and they're always iridium quality. This means you're getting 1250 per Truffle, and you can get a *lot* of them. Now, you can convert it to Truffle Oil, but you're *losing* money by doing so, knocking it down to 1065 by default. Of course, if you're using Artisan (as I typically am), it's 1491, so it is more. However it's "only" a bit less than 250 more. Across 100 truffles, that's an extra 25,000, which is not insignificant. However, those machines take time, space, and effort. Let's compare two scenarios:
Person 1 has 2 Big Barns full of Pigs (24 total). The Pigs have adequate space, and are happy, so they produce on average around 3 truffles per pig. We can account for the 30% chance of doubling by assuming that to be 4. They take all 96 of the Truffles they get, and put them in Truffle Oil machines. Then, when those are done, they sell them, making 143,136. Which is great!
Person 2 has 4 Big Barns full of Pigs (48 total). Similarly, they keep their pigs happy and provide them with adequate space, so they also get 3 truffles per pig, 4 after doubling. They take all 192 Truffles they get, and they just dump them in the shipping bin, getting 240,000.
Person 1 has to load those 96 truffles into 96 different machines, then harvest them all (192 interactions) plus the gathering of the truffles (72 interactions) plus probably petting their pigs (24 interactions), and then ship them all (1 interaction). That means each day they're performing 289 interactions to achieve their profit, probably consuming a large portion of their day. Person 2 is just gathering truffles (144 interactions), petting their pigs (48 interactions), and shipping them (1 interaction) for a total of 193 interactions. That's nearly 100 less interactions (so less time and effort), for way more profit, nearly 100,000 more per day.
Now there's lots of reasons why that might not apply to someone. Maybe they like selling truffle oil, not truffles. Maybe they have limited space, and thus can't double up on pigs, or have few enough pigs to where the amount of interactions needed to turn the truffles into oil is just not significant. Perhaps someone doesn't mind loading up machines, or has a mod which expedites the process. Maybe they go for different foraging skills, and as such the Truffles aren't iridium off the bat, changing the math on it. Tons of reasons, so where do you fall? What do you go for, between these two, and why?
That being said, if you go for big barns and pigs at all, do you go for truffles, or for truffle oil?
In most cases, I'm a firm believer in the value of machines. Taking a product and turning it into a more valuable product for minimal effort is always a winning strategy, and when you combine that with the power of artisan, I tend to think that *everything* should be processed, as you're "wasting" future money by not doing so. However, I had my thinking on this challenged by a friend a while back, and for truffles vs truffle oil in particular, I think my mind was changed.
Look at it this way - assuming you're going the same direction I tend to go with your forage skills, you have a 30% chance of getting double truffles on pickup, and they're always iridium quality. This means you're getting 1250 per Truffle, and you can get a *lot* of them. Now, you can convert it to Truffle Oil, but you're *losing* money by doing so, knocking it down to 1065 by default. Of course, if you're using Artisan (as I typically am), it's 1491, so it is more. However it's "only" a bit less than 250 more. Across 100 truffles, that's an extra 25,000, which is not insignificant. However, those machines take time, space, and effort. Let's compare two scenarios:
Person 1 has 2 Big Barns full of Pigs (24 total). The Pigs have adequate space, and are happy, so they produce on average around 3 truffles per pig. We can account for the 30% chance of doubling by assuming that to be 4. They take all 96 of the Truffles they get, and put them in Truffle Oil machines. Then, when those are done, they sell them, making 143,136. Which is great!
Person 2 has 4 Big Barns full of Pigs (48 total). Similarly, they keep their pigs happy and provide them with adequate space, so they also get 3 truffles per pig, 4 after doubling. They take all 192 Truffles they get, and they just dump them in the shipping bin, getting 240,000.
Person 1 has to load those 96 truffles into 96 different machines, then harvest them all (192 interactions) plus the gathering of the truffles (72 interactions) plus probably petting their pigs (24 interactions), and then ship them all (1 interaction). That means each day they're performing 289 interactions to achieve their profit, probably consuming a large portion of their day. Person 2 is just gathering truffles (144 interactions), petting their pigs (48 interactions), and shipping them (1 interaction) for a total of 193 interactions. That's nearly 100 less interactions (so less time and effort), for way more profit, nearly 100,000 more per day.
Now there's lots of reasons why that might not apply to someone. Maybe they like selling truffle oil, not truffles. Maybe they have limited space, and thus can't double up on pigs, or have few enough pigs to where the amount of interactions needed to turn the truffles into oil is just not significant. Perhaps someone doesn't mind loading up machines, or has a mod which expedites the process. Maybe they go for different foraging skills, and as such the Truffles aren't iridium off the bat, changing the math on it. Tons of reasons, so where do you fall? What do you go for, between these two, and why?