diojeanne
Greenhorn
I have an idea for a stardew mod set in the future of the Ferngill Republic that requires essentially everything to be changed, but I know there's some stuff that's hard-coded... Is it a big deal to get around that? For example, I want zero vanilla festivals in this mod, zero vanilla NPCs and mail, and honestly zero vanilla locations (every existing map would be radically altered, and some removed.) It's also fairly important to me to have the game begin on the first day of fall, since summer will be quite difficult to survive after only one season. Is this realistic, or am I certain to hit a wall mid-development? I'm looking through the documentation for content patcher and it looks like most stuff can be overwritten, but I'm pretty worried because I can't find any other mods that offer a true total conversion with no vanilla content at all. Is there a technical reason for this absence, or is it just that everyone else is only interested in making expansions? I'd really rather not dig too deeply before discovering this isn't actually workable.