nicodeux
Farmer
I plan to start a new farm with a specificity: as soon as my farmer sets foot up Ginger Island, he won't be able to come back to the valley. The objective is to develop the island farm with only what Ginger Island has to offer, thus experiencing what Professor Snail and Birdie did.
This raises many questions.
The first one is a role play question as I like to role play my SDV runs: for what reason would the farmer be stucked on Ginger Island? The answer is important, because it will dictates if the island resort is rebuilt and if it is used. For example, if the farmer is stucked because something happened to Willy (he is abducted by aliens, his boat sinks on the return ride...) the resort can be rebuilt, be can't be used. But if nothing happens to Willy, why would the farmer stay on Ginger Island? Was he transfered to some parallel world? So many questions.
Other more practical questions also raise.
What would the farmer set as objectives for himself while on Ginger Island? Obviously, farm animals, marriage, kids and most of other social behaviours are out of scope. Mines and Skull Caverns too, which greatly limits the number of Qi's quests that are doable.
What would be the minimum setup to bring to Ginger Island? Tools are mandatory of course. Because this is a role play run, I don't want to have my farmer waiting to have completed every possible tasks in the valley and maxed out every possible thing, nor to arrive with his inventory full of machines and materials. It should be played like a "normal" run and when Willy's boat is repaired, the farmer goes discovering Ginger Island with minimal surviving equipment (he is exploring an unknown island, after all). Then something goes wrong and the farmer has to start anew on Ginger Island.
I would be happy to read your remark or suggestions.
This raises many questions.
The first one is a role play question as I like to role play my SDV runs: for what reason would the farmer be stucked on Ginger Island? The answer is important, because it will dictates if the island resort is rebuilt and if it is used. For example, if the farmer is stucked because something happened to Willy (he is abducted by aliens, his boat sinks on the return ride...) the resort can be rebuilt, be can't be used. But if nothing happens to Willy, why would the farmer stay on Ginger Island? Was he transfered to some parallel world? So many questions.
Other more practical questions also raise.
What would the farmer set as objectives for himself while on Ginger Island? Obviously, farm animals, marriage, kids and most of other social behaviours are out of scope. Mines and Skull Caverns too, which greatly limits the number of Qi's quests that are doable.
What would be the minimum setup to bring to Ginger Island? Tools are mandatory of course. Because this is a role play run, I don't want to have my farmer waiting to have completed every possible tasks in the valley and maxed out every possible thing, nor to arrive with his inventory full of machines and materials. It should be played like a "normal" run and when Willy's boat is repaired, the farmer goes discovering Ginger Island with minimal surviving equipment (he is exploring an unknown island, after all). Then something goes wrong and the farmer has to start anew on Ginger Island.
I would be happy to read your remark or suggestions.



Battery packs: they are used to craft useful items like iridum sprinklers and crystalariums. But also more cosmeting ones like mini-jukebox or lamp-posts. How to get battery packs on Ginger Island? Lightning rods are not possible as there is no storm on Ginger Island. Solar panel could work as they can be crafted on Ginger Island and require only sun... but I don't see how to get the recipe from Caroline special order without getting back to Pelican Town after setting on the island. I think Farmer Robinson might need to bring some battery packs with him.
Cereals: growing cereals would sound like a natural and good idea when settling on an isolated island. Books of shipwrecks rescapees always mention how crops of wheat or rice are almost vital for the island inhabitants. Cereals are basic ingredients of food in many if not all cultures. However, even if cereals can grow on Ginger Island, what would Farmer Robinson do of them? The mill is a farm building that is not available on Ginger Island... Wheat and unmilled riced can not be used as cooking ingredients without being processed by a mill first. The only possible usage of wheat would be to brew it.
Geodes/Golden coconuts/Mystery boxes: How to open them? Geode crusher can be crafted from materials found on Ginger Island, so geodes can be open, at least. But golden coconuts and mystery boxes require Clint. This means going back to Pelican Town. This means to find a valid reason for Farmer Robinson to come back from Ginger Island...
Seeds: my first idea was to get mixed seeds, grow them, select the interesting crops and replicate them with seed makers until I have full crops. But it appears that mixed seeds on Ginger Island can only be blueberries, melons, pineapples or rhubarb. This means that if I want different crops, I have to bring the seeds first. Thus, I must know before hand what seeds to bring. What would you think as must have seeds?