nicodeux
Farmer
I plan to start a new farm with a specificity: as soon as my farmer sets foot up Ginger Island, he won't be able to come back to the valley. The objective is to develop the island farm with only what Ginger Island has to offer, thus experiencing what Professor Snail and Birdie did.
This raises many questions.
The first one is a role play question as I like to role play my SDV runs: for what reason would the farmer be stucked on Ginger Island? The answer is important, because it will dictates if the island resort is rebuilt and if it is used. For example, if the farmer is stucked because something happened to Willy (he is abducted by aliens, his boat sinks on the return ride...) the resort can be rebuilt, be can't be used. But if nothing happens to Willy, why would the farmer stay on Ginger Island? Was he transfered to some parallel world? So many questions.
Other more practical questions also raise.
What would the farmer set as objectives for himself while on Ginger Island? Obviously, farm animals, marriage, kids and most of other social behaviours are out of scope. Mines and Skull Caverns too, which greatly limits the number of Qi's quests that are doable.
What would be the minimum setup to bring to Ginger Island? Tools are mandatory of course. Because this is a role play run, I don't want to have my farmer waiting to have completed every possible tasks in the valley and maxed out every possible thing, nor to arrive with his inventory full of machines and materials. It should be played like a "normal" run and when Willy's boat is repaired, the farmer goes discovering Ginger Island with minimal surviving equipment (he is exploring an unknown island, after all). Then something goes wrong and the farmer has to start anew on Ginger Island.
I would be happy to read your remark or suggestions.
This raises many questions.
The first one is a role play question as I like to role play my SDV runs: for what reason would the farmer be stucked on Ginger Island? The answer is important, because it will dictates if the island resort is rebuilt and if it is used. For example, if the farmer is stucked because something happened to Willy (he is abducted by aliens, his boat sinks on the return ride...) the resort can be rebuilt, be can't be used. But if nothing happens to Willy, why would the farmer stay on Ginger Island? Was he transfered to some parallel world? So many questions.
Other more practical questions also raise.
What would the farmer set as objectives for himself while on Ginger Island? Obviously, farm animals, marriage, kids and most of other social behaviours are out of scope. Mines and Skull Caverns too, which greatly limits the number of Qi's quests that are doable.
What would be the minimum setup to bring to Ginger Island? Tools are mandatory of course. Because this is a role play run, I don't want to have my farmer waiting to have completed every possible tasks in the valley and maxed out every possible thing, nor to arrive with his inventory full of machines and materials. It should be played like a "normal" run and when Willy's boat is repaired, the farmer goes discovering Ginger Island with minimal surviving equipment (he is exploring an unknown island, after all). Then something goes wrong and the farmer has to start anew on Ginger Island.
I would be happy to read your remark or suggestions.