tomaO2
Planter
Edit: I withdraw my dressing room idea, I didn't know the birch dresser existed. You should add a mode that lets you do the screen select thing with that instead.
Okay, clothing is the single, most difficult crafting there is, normally, and it doesn't have to be this way. I know this because, if you use the wizard, it's also extremely easy and intuitive. Let's bring some of that user friendliness to normal clothing changes, without the need to get the wizard to help.
Emily, as she usually does in matters of clothing, has shown us the way. Let's add that dressing room, she used when doing her clothing cutscene exabit. It will have the connecting feature of the workshop, If you make it 4 hexes around, that might give enough room to attach enough adjunct chest so you have access to all your clothing, I think. All the walls will be curtains, and the curtains are normally open. so it won't impede your vision of the surrounding area.
Once you got the clothing loaded in, you simply go inside, and activate. A little animation shows the curtain closing, and then you are using a variant of the system select. Unlike with the wizard hut, you can't change your hair, you cannot change your sex. All you can change is your clothing, and only the clothing that has been crafted, and in the nearby chests (possibly every chest in the house). Time, of course, is on pause when doing this.
The clothing you are wearing will switch places with whatever new outfit you select. I suppose you will be unable to take off anything without swapping though, because there might not even be room to take the clothing in the first place.
Let's also talk about the difficulty in figuring out outfits. Clothing isn't like other crafting. You can craft anything you want from the start. At the same time, however, there is so much selection that you don't know how to make anything that you might particularly want, so there is still actual value in giving players in game how to create an outfit. If there is room, you could add books in the library on outfit designs, for have letters sent just giving you the instructions on how to make various outfits. Maybe each villager can send instructions on how to make the clothes that they, themselves, wear. Of primary interest is the wedding outfit, and the flower festival outfit. Don't know about anyone else but I don't especially like wearing my normal clothing for those events.
Honestly, I think both should be available to buy somewhere. Either Pierre or the Mouse. Alternatively, add a text prompt asking if you want to switch into your flower dance/wedding outfit.
Another thing that would be nice, if you make this feature, you should add a selection scene for the Emily cutscene, so you could pick out a new outfit during it. Old outfit would go into inventory,
Okay, clothing is the single, most difficult crafting there is, normally, and it doesn't have to be this way. I know this because, if you use the wizard, it's also extremely easy and intuitive. Let's bring some of that user friendliness to normal clothing changes, without the need to get the wizard to help.
Emily, as she usually does in matters of clothing, has shown us the way. Let's add that dressing room, she used when doing her clothing cutscene exabit. It will have the connecting feature of the workshop, If you make it 4 hexes around, that might give enough room to attach enough adjunct chest so you have access to all your clothing, I think. All the walls will be curtains, and the curtains are normally open. so it won't impede your vision of the surrounding area.
Once you got the clothing loaded in, you simply go inside, and activate. A little animation shows the curtain closing, and then you are using a variant of the system select. Unlike with the wizard hut, you can't change your hair, you cannot change your sex. All you can change is your clothing, and only the clothing that has been crafted, and in the nearby chests (possibly every chest in the house). Time, of course, is on pause when doing this.
The clothing you are wearing will switch places with whatever new outfit you select. I suppose you will be unable to take off anything without swapping though, because there might not even be room to take the clothing in the first place.
Let's also talk about the difficulty in figuring out outfits. Clothing isn't like other crafting. You can craft anything you want from the start. At the same time, however, there is so much selection that you don't know how to make anything that you might particularly want, so there is still actual value in giving players in game how to create an outfit. If there is room, you could add books in the library on outfit designs, for have letters sent just giving you the instructions on how to make various outfits. Maybe each villager can send instructions on how to make the clothes that they, themselves, wear. Of primary interest is the wedding outfit, and the flower festival outfit. Don't know about anyone else but I don't especially like wearing my normal clothing for those events.
Honestly, I think both should be available to buy somewhere. Either Pierre or the Mouse. Alternatively, add a text prompt asking if you want to switch into your flower dance/wedding outfit.
Another thing that would be nice, if you make this feature, you should add a selection scene for the Emily cutscene, so you could pick out a new outfit during it. Old outfit would go into inventory,
Last edited: