[Suggestion] A tweak to "AddMoney" action

MithranArkanere

Sodbuster
AddMoney is a trigger action that gives money to the player, but it seems it always counts towards Total Earnings when used.
This can create a bit of a problem with mods that store money, like a bank or a piggy bank. If you deposit and withdraw money repeatedly, it always increases Total Earnings even though it isn't earned money, it's just moved around.

It would be nice if addmoney had an optional variable to disable that behavior, increasing the money without increasing the earnings, thus allowing mods that store money without altering the game's statistics.

Something like:

AddMoney <amount> [earned]
Where <earned> defaults to true.

So "/action AddMoney 10 false" would increase the money by 10 without increasing total earnings by 10.
 
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