Stuck on saving screen?? (Version 1.6)

baked1banana

Greenhorn
Hello, it is almost 5AM as I'm typing this :smug:

I completed a quest and hopped into bed the minute I finished it. I don't want to exit the game because I'll lose the completed quest, so I'm wondering if there's another way to fix the issue. (Also in case if it pops up again)

I alt-tabbed to SMAPI and it had the following:

[game] saveTask failed with an exception
IOException: There is not enough space on the disk. : 'C:\Users\banana\AppData\Roaming\StardewValley\Saves\Soup_370973171\Soup_370973171_STARDEWVALLEYSAVETMP'
at System.IO.RandomAccess.WriteAtOffset(SafeFileHandle handle, ReadOnlySpan`1 buffer, Int64 fileOffset)
at System.IO.Strategies.OSFileStreamStrategy.Write(ReadOnlySpan`1 buffer)
at System.IO.Strategies.OSFileStreamStrategy.Write(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.Strategies.BufferedFileStreamStrategy.WriteSpan(ReadOnlySpan`1 source, ArraySegment`1 arraySegment)
at System.IO.Strategies.BufferedFileStreamStrategy.Write(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Write(Byte[] buffer, Int32 offset, Int32 count)
at StardewValley.SaveGame+<getSaveEnumerator>d__91.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__91 this)
at StardewValley.SaveGame.<>c__DisplayClass89_0.<Save>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[SMAPI] An error occurred in the overridden update loop: IOException: There is not enough space on the disk. : 'C:\Users\banana\AppData\Roaming\StardewValley\Saves\Soup_370973171\Soup_370973171_STARDEWVALLEYSAVETMP'
at StardewValley.SaveGame.Save()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 398
at StardewValley.Menus.SaveGameMenu.update_PatchedBy<spacechase0.SpaceCore>(SaveGameMenu this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.

(It's been stuck like this for 20+ minutes)
I know it's saying there's not enough space but how? Do I need to get rid of some mods? I put Stardew Valley + mods in my hard drive so it shouldn't be a problem. I don't know why it's saying it's in the C: drive.
This is the first time I've had this issue. If anyone knows how to fix it or get more space, it would be very much appreciated :D

Edit 1: I ended up closing the game, here's what it said when closing:
1730109688008.png

It ended up closing successfully; I'm going to relaunch the game

Edit 2: Reopening it worked! I also deleted some extra save files I had so maybe that did something too
I'm gonna keep this post up in case if someone has a similar problem-- I also want to know why it occurred
 
Last edited:
Top