Stuck at the Flower Dance (HELP!!)

bimpo

Newcomer
I'm playing the latest version of Stardew Valley with mods and I'm stuck at the Flower Dance. Everytime I interact with Lewis to start the dance, the text box just keeps popping up and doesn't start the event. I'll post my logs down below:

[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.


at StardewValley.Utility.getFarmerNumberFromFarmer(Farmer who)


at StardewValley.Event.setUpFestivalMainEvent()


at StardewValley.Event.answerDialogueQuestion(NPC who, String answerKey)


at StardewValley.Dialogue.chooseResponse(Response response)


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125


[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.


at System.Collections.Generic.Stack`1.ThrowForEmptyStack()


at System.Collections.Generic.Stack`1.Pop()


at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)


at StardewValley.Game1.updateActiveMenu(GameTime gameTime)


at StardewValley.Game1._update(GameTime gameTime)


at StardewValley.Game1.Update(GameTime gameTime)


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125
 
Top