Ronsha
Greenhorn
Hi! Just created an account to ask for help, because I didn't find anything similar online.
I recently started working on custom NPCs, without much programming experience, but everything was going well. Until I tried to add a line of dialogue to the schedule.
I did it according to the wiki, but nothing worked, as well as my useless corrections. For some reason I have a feeling that there is no .xnb file with Strings for this, however I cannot verify it.
Along with the dialogue and the schedules, there should be strings, cuz I indicated everything at the very beginning.
I tried this in content.json, but it doesn't work.
{
"LogName": "name Schedule String",
"Action": "EditData",
"Target": "Strings/Schedules/idname",
"Entries": { ... }
},
The NPC goes to the specified location according to the schedule, but the replica is just a rewritten code, so nothing changes. There's also a problem with the unique animation, which doesn't work, but I'll leave that for later.
I will be grateful for any help!
I recently started working on custom NPCs, without much programming experience, but everything was going well. Until I tried to add a line of dialogue to the schedule.
I did it according to the wiki, but nothing worked, as well as my useless corrections. For some reason I have a feeling that there is no .xnb file with Strings for this, however I cannot verify it.
Along with the dialogue and the schedules, there should be strings, cuz I indicated everything at the very beginning.
I tried this in content.json, but it doesn't work.
{
"LogName": "name Schedule String",
"Action": "EditData",
"Target": "Strings/Schedules/idname",
"Entries": { ... }
},
The NPC goes to the specified location according to the schedule, but the replica is just a rewritten code, so nothing changes. There's also a problem with the unique animation, which doesn't work, but I'll leave that for later.
I will be grateful for any help!