BevanFindlay
Newcomer
Hi all, we have several mods that we're playing multiplayer, but Stardew Valley Expanded (SVE) seems to have an issue on the farmhand computers but not on the host:
The farmhands still seem to be using a non-modified set of inaccessible tiles, as they are unable to walk over the tidepools on the right or via the shortcut in the top left of the beach.
This only happens on the client farmhand computers and not on the host. If the client computers try to create their own save file locally, they don't get the error.
Host is running MX Linux, clients are both running Linux Mint.
Any thoughts on why this might be happening and what we can do about it? The mod files are identical on both (we copied them across from the host because of an unrelated error on one of the client computers, after reinstalling Stardew from scratch). I had a look in the contents of the files and found the "Spring_Shadows" reference in (same on both):
~/.steam/debian-installation/steamapps/common/Stardew Valley/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Maps/Locations/Beach.tmx
Any thoughts? It's not gamebreaking, but it is a bit annoying, as the farmhands cannot collect some of the beach forage and sometimes get stuck if they try and enter the beach using the shortcut in the top left.
SVE is 1.15.5, SMAPI is 4.1.7. I can list all the mods if needed, though it seems isolated to SVE (none of the others change maps in any way).
Thanks!
Code:
[Content Patcher] Can't apply patch Stardew Valley Expanded > Include code/Locations/MapPatches.json < Load Maps/Beach to Maps/Beach:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded loaded map 'Assets/maps/locations/Beach.tmx' with invalid tilesheet path 'Spring_Shadows'. The tilesheet couldn't be found relative to either map file or the game's content folder.
The farmhands still seem to be using a non-modified set of inaccessible tiles, as they are unable to walk over the tidepools on the right or via the shortcut in the top left of the beach.
This only happens on the client farmhand computers and not on the host. If the client computers try to create their own save file locally, they don't get the error.
Host is running MX Linux, clients are both running Linux Mint.
Any thoughts on why this might be happening and what we can do about it? The mod files are identical on both (we copied them across from the host because of an unrelated error on one of the client computers, after reinstalling Stardew from scratch). I had a look in the contents of the files and found the "Spring_Shadows" reference in (same on both):
~/.steam/debian-installation/steamapps/common/Stardew Valley/Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/Maps/Locations/Beach.tmx
Any thoughts? It's not gamebreaking, but it is a bit annoying, as the farmhands cannot collect some of the beach forage and sometimes get stuck if they try and enter the beach using the shortcut in the top left.
SVE is 1.15.5, SMAPI is 4.1.7. I can list all the mods if needed, though it seems isolated to SVE (none of the others change maps in any way).
Thanks!