Stardew keeps on crashing on Mac

ulung2000

Newcomer
I'm tryin to load a save file, but it keeps on crashing. Don't really know what's wrong with it. The game first crashed when I reached day 7 of spring year 1, and I triggered the conversation with rasmodius about Junimos. Now every time I try opening the file, it crashes. Can someone help?

Here's what it says on the problem report:

Time Awake Since Boot: 1000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
abort() called


Kernel Triage:
VM - pmap_enter failed with resource shortage
VM - pmap_enter failed with resource shortage
VM - pmap_enter failed with resource shortage
VM - pmap_enter failed with resource shortage
VM - pmap_enter failed with resource shortage


Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 ??? 0x7ff890972940 ???
1 libsystem_kernel.dylib 0x7ff8004a700e __pthread_kill + 10
2 libsystem_pthread.dylib 0x7ff8004dd1ff pthread_kill + 263
3 libsystem_c.dylib 0x7ff800428d24 abort + 123
4 libcoreclr.dylib 0x10c08c90e PROCAbort + 30
5 libcoreclr.dylib 0x10bc5f657 PROCEndProcess(void*, unsigned int, int) + 215
6 libcoreclr.dylib 0x10c08f3bc UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) (.cold.1) + 44
7 libcoreclr.dylib 0x10beae9a6 UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) + 822
8 libcoreclr.dylib 0x10beaea36 DispatchManagedException(PAL_SEHException&, bool) + 134
9 libcoreclr.dylib 0x10be122a4 IL_Throw(Object*) + 548
10 ??? 0x114e9d3db ???
11 ??? 0x114bd79bc ???
12 ??? 0x114bd467a ???
13 ??? 0x114bd113d ???
14 ??? 0x114bd0439 ???
15 ??? 0x114bd0071 ???
16 ??? 0x114be1f43 ???
17 ??? 0x114be1b15 ???
18 ??? 0x113d58638 ???
19 ??? 0x112aa628a ???
20 libcoreclr.dylib 0x10bf4f3c9 CallDescrWorkerInternal + 124
21 libcoreclr.dylib 0x10bda3ebf MethodDescCallSite::CallTargetWorker(unsigned long const*, unsigned long*, int) + 1519
22 libcoreclr.dylib 0x10bc7f58a RunMain(MethodDesc*, short, int*, PtrArray**) + 746
23 libcoreclr.dylib 0x10bc7f8c3 Assembly::ExecuteMainMethod(PtrArray**, int) + 387
24 libcoreclr.dylib 0x10bcbc40d CorHost2::ExecuteAssembly(unsigned int, char16_t const*, int, char16_t const**, unsigned int*) + 509
25 libcoreclr.dylib 0x10bc68df2 coreclr_execute_assembly + 242
26 libhostpolicy.dylib 0x10b4b1bd3 run_app_for_context(hostpolicy_context_t const&, int, char const**) + 1443
27 libhostpolicy.dylib 0x10b4b2eda corehost_main + 234
28 libhostfxr.dylib 0x10b3cca11 fx_muxer_t::handle_exec_host_command(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, host_startup_info_t const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::unordered_map<known_options, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >, known_options_hash, std::__1::equal_to<known_options>, std::__1::allocator<std::__1::pair<known_options const, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > > > const&, int, char const**, int, host_mode_t, char*, int, int*) + 1281
29 libhostfxr.dylib 0x10b3cbb63 fx_muxer_t::execute(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, char const**, host_startup_info_t const&, char*, int, int*) + 611
30 libhostfxr.dylib 0x10b3c950a hostfxr_main_startupinfo + 138
31 Stardew Valley 0x102cc5823 exe_start(int, char const**) + 1795
32 Stardew Valley 0x102cc5a6f main + 143
33 dyld 0x202f2152e start + 462
 
Thanks for the log.
Unfortunately, I'm not really seeing anything in the way of errors. Your Greendale save seems to be progressing okay; is that the save crashing?
Code:
21:59:51    TRACE    SMAPI    Context: loaded save 'Greendale_339855214', starting summer 27 Y1, locale set to . Single-player.
23:14:02    TRACE    SMAPI    Context: after save, starting fall 3 Y1.
In your original Mac hardware log:
VM - pmap_enter failed with resource shortage
This seems like an issue on the Mac side; maybe make sure you're up to date on general updates.
Does this happen in vanilla SDV as well, or just when heavily modded?
 
Top