aworldwonder
Greenhorn
Hello,
I would like to preface that I am coming from a place where I have become more aware of the struggles wheelchair users face, as I am in a relationship with someone who uses a wheelchair and have been for a few years now. I have learned that many wheelchair users view their wheelchairs as an extension of their bodies and not just a mobility device. Within that perspective, I have come to better understand that when you move a wheelchair user without their permission in order to 'help' them, you are disrespecting their autonomy and violating their boundaries (since a common view I have learned is the wheelchair being an extension for their body).
I have been an avid Stardew Player since 2018 and have played my fair share of saves. As more time has gone on, I have become increasingly bothered by Penny's two-heart event that occurs between her and George and the message/dialogue associated with it. I know that this event is about Penny and the friendship with her and the way she is seeing/feeling things as they take place, but the choices at which the player is given and the consequences of said choices are distasteful. For context, the event starts with George attempting to reach for a letter that is stuck in the back of his mailbox, but given that he is in a wheelchair he is struggling to reach them. Penny takes notice to this and moves to George's aid, pushing his wheelchair aside in order to retrieve the letter for him. Given that Penny pushed his wheelchair out of the way without asking, it upsets George quite a bit. The player then walks in and is then met with a set of dialogue options after being questioned about whether they witnessed the event or not:
"[Player]? You were watching us?"
*Sigh* "No no, sorry miss. I shouldn't have gotten so angry. It was actually very kind of you to help me out. However, please ask if I need help before doing so next time."
(Followed by a smile emote bubble from Penny to acknowledge his response)
This is an important learning moment for Penny when it comes to respecting the autonomy of wheelchair users, and I think an important learning moment for players both young and old. Aside from a dialogue adjustment, the only other change I would like to see has to do with the friendship rewards/penalties. The second option should not cause a decrease in friendship as the player calling Penny out on her actions toward George wasn't out of malice, but out of awareness. The player is helping Penny understand that what she did was wrong even though she had good intentions, and to have the player's relationship with Penny get penalized over it is misguided because the player is not at fault. Honestly, I don't think anyone is at fault and that includes Penny. Anyways, that is my extra large two-cents on the matter. I hope it makes sense and if anyone has additional comments to make I am more than happy to read them.
Thank you!
I would like to preface that I am coming from a place where I have become more aware of the struggles wheelchair users face, as I am in a relationship with someone who uses a wheelchair and have been for a few years now. I have learned that many wheelchair users view their wheelchairs as an extension of their bodies and not just a mobility device. Within that perspective, I have come to better understand that when you move a wheelchair user without their permission in order to 'help' them, you are disrespecting their autonomy and violating their boundaries (since a common view I have learned is the wheelchair being an extension for their body).
I have been an avid Stardew Player since 2018 and have played my fair share of saves. As more time has gone on, I have become increasingly bothered by Penny's two-heart event that occurs between her and George and the message/dialogue associated with it. I know that this event is about Penny and the friendship with her and the way she is seeing/feeling things as they take place, but the choices at which the player is given and the consequences of said choices are distasteful. For context, the event starts with George attempting to reach for a letter that is stuck in the back of his mailbox, but given that he is in a wheelchair he is struggling to reach them. Penny takes notice to this and moves to George's aid, pushing his wheelchair aside in order to retrieve the letter for him. Given that Penny pushed his wheelchair out of the way without asking, it upsets George quite a bit. The player then walks in and is then met with a set of dialogue options after being questioned about whether they witnessed the event or not:
"[Player]? You were watching us?"
- "I was. You did a kind thing there, Penny."
- "I was. You should've asked instead of assuming George wanted help."
- "I'm just taking a walk, minding my own business."
*Sigh* "No no, sorry miss. I shouldn't have gotten so angry. It was actually very kind of you to help me out. However, please ask if I need help before doing so next time."
(Followed by a smile emote bubble from Penny to acknowledge his response)
This is an important learning moment for Penny when it comes to respecting the autonomy of wheelchair users, and I think an important learning moment for players both young and old. Aside from a dialogue adjustment, the only other change I would like to see has to do with the friendship rewards/penalties. The second option should not cause a decrease in friendship as the player calling Penny out on her actions toward George wasn't out of malice, but out of awareness. The player is helping Penny understand that what she did was wrong even though she had good intentions, and to have the player's relationship with Penny get penalized over it is misguided because the player is not at fault. Honestly, I don't think anyone is at fault and that includes Penny. Anyways, that is my extra large two-cents on the matter. I hope it makes sense and if anyone has additional comments to make I am more than happy to read them.
Thank you!