ThayssaFernandes
Newcomer
Today I downloaded the new version of spacecore and simply my game stopped working, I can not open new saves or end the day in which I already have. I tried to go back to the previous version, but it doesn’t work either. When I remove SpaceCore from the mods folder everything works normally again. I do not know exactly explain what appears in Smapi when the error occurs, because the sentences are repeated and I can not read, but below is a part that I was able to copy quickly :
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCus
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCus