nara567
Newcomer
I am playing multiplayer and on Day 9 of the first Spring the game host started getting this error and it crashed their game. As a farmhand, I didn't get any errors and could continue playing as normal but the host game froze when trying to leave the farmhouse in the morning. After restarting the game and verifying game files, the error continues to loop when the save starts up -- the host can now leave their farmhouse but the game now has a static camera and doesn't follow the host around (but it can be updated by entering and leaving a menu). This also happened the morning after we were visited by a fairy.
We reverted the save with the backup (but kept the save that gave the error) and there is currently no error appearing on day 9 of the reverted save, but does anyone have any ideas in case something like this happens again?
We reverted the save with the backup (but kept the save that gave the error) and there is currently no error appearing on day 9 of the reverted save, but does anyone have any ideas in case something like this happens again?
Code:
An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Monsters.Monster.behaviorAtGameTick(GameTime time) in stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 529
at StardewValley.Monsters.Grub.behaviorAtGameTick(GameTime time) in stardewvalley\Farmer\Farmer\Monsters\Grub.cs:line 181
at FarmTypeManager.ModEntry.GrubFTM.behaviorAtGameTick(GameTime time) in D:\Esca\Stardew\Mods\FarmTypeManager\FarmTypeManager\Classes\In-Game\Monsters\GrubFTM.cs:line 33
at StardewValley.Monsters.Grub.update(GameTime time, GameLocation location) in stardewvalley\Farmer\Farmer\Monsters\Grub.cs:line 132
at StardewValley.GameLocation.updateCharacters(GameTime time) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
at StardewValley.Game1.UpdateLocations(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 6492
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4867
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1120