kpvandy
Cowpoke
When I try to load into my save, after a while it just returns to the title screen. Here is the error log https://smapi.io/log/4e76e4335aee47a999ae664cdc7de3bb any help would be greatly appreciated. Log from SMAPI -
[game] NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader.Entry>(FarmHouse this)
at StardewValley.Locations.FarmHouse.showSpouseRoom()
at StardewValley.Locations.FarmHouse.setMapForUpgradeLevel(Int32 level)
at StardewValley.SaveGame.loadDataToLocations_PatchedBy<Platonymous.TMXLoader__SMAPI.ErrorHandler__spacechase0.SpaceCore>(List`1 gamelocations)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader.Entry>(FarmHouse this)
at StardewValley.Locations.FarmHouse.showSpouseRoom()
at StardewValley.Locations.FarmHouse.setMapForUpgradeLevel(Int32 level)
at StardewValley.SaveGame.loadDataToLocations_PatchedBy<Platonymous.TMXLoader__SMAPI.ErrorHandler__spacechase0.SpaceCore>(List`1 gamelocations)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)