KCTea
Greenhorn
The following error pops up when I try to hover my curser over the 'organize stash' button when I have only the player inventory open and instantly closes my menu. I've been trying to trouble shoot for the past couple hours and am starting to feel a little overwhelmed, help please :)
edit: The menu also autocloses when I try to sell items to vendors. The second I hover over an item it auto closes the menu.
My smapi logs are here: https://smapi.io/log/3c9e94387fe843ed95656c78bc613a1e
I am running the game on Windows 10, 64 bit beta Stardew.
edit: The menu also autocloses when I try to sell items to vendors. The second I hover over an item it auto closes the menu.
14:00:37 | ERROR | SMAPI | The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. NullReferenceException: Object reference not set to an instance of an object. at FarmerHelper.ModEntry.IClickableMenu_drawToolTip_Prefix(String hoverText, String& hoverTitle, Item hoveredItem) in C:\Users\poiqwe\source\repos\StardewValleyMods\FarmerHelper\MethodPatches.cs:line 58 at StardewValley.Menus.IClickableMenu.drawToolTip_PatchedBy<aedenthorn.FarmerHelper__SMAPI.ErrorHandler>(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, Int32 extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom) at StardewValley.Menus.InventoryPage.draw_PatchedBy<spacechase0.BiggerBackpack>(InventoryPage this, SpriteBatch b) at StardewValley.Menus.GameMenu.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 921 |
My smapi logs are here: https://smapi.io/log/3c9e94387fe843ed95656c78bc613a1e
I am running the game on Windows 10, 64 bit beta Stardew.
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