Issue SMAPI crash

Breu

Newcomer
I've been playing on a co-op farm with 30 mods for a few weeks, when midday in game the game crashed (not in any loading screens or after any specific events) Since then Smapi closes every time I try to open. I've tried a few things including fully deleting and reinstalling the mods (somehow I'm a few short now, but the issue persists) and plugging in headphones after reading up on similar issues others had been having with SAAT, seemingly. I'm probably way off ... Any help would be so greatly appreciated, thank you so much. This is the most recent log

 
Thanks for the log. Yea, it's an audio issue of some type.

Code:
17:03:24    TRACE    game    FAudio: Failed to configure sound device..
17:03:24    ERROR    game    Game.Initialize() caught exception initializing XACT:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005)
   at Microsoft.Xna.Framework.Audio.SoundEffect.Device() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffect.FAudio.cs:line 259
   at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 104
   at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 64
   at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 276
   at StardewValley.Game1.Initialize() in stardewvalley\Farmer\Farmer\Game1.cs:line 1876
Besides, all the usual MSFTisms like restarting the computer, checking audio &/or speakers in addition to your headphones.
There's also a potentiall fix here: https://stardewvalleywiki.com/Moddi...wareException:_Audio_has_failed_to_initialize
 
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