Question Randomizing artifact spots.

Tinybillow

Tiller
I have a question here for anyone who is savvy with content patcher, as I am not. lol.

I have a content pack that makes artifact dig spots randomized. Everyday it chooses a new sprite to be applied to dig spots, but its one sprite rando per day. It works great, but I was wondering if I could take this a step further. Is it possible to have a randomization for each dig spot loaded on a new day with a different sprite?

Example: I have 3 dig spots on one map. I want all 3 spots to have a dice roll individually to pull from a pool of sprites. Is this possible, since the dig spot is a single target? Thanks. :)
 

Tinybillow

Tiller
Ah, well. I found a work-around that's pretty amazing. It's a framework called "Alternative Textures" and its pretty game-changing to have a lot textures for anything you want. I highly recommend it if you to custom basically anything, or have lots of furniture, walls and floors that don't overwrite each other.
 
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