Valimure
Tiller
Hi there! Was lucky enough to have the board game become available on my birthday and bought it that morning... Finally got it today and just had my first game! While I absolutely loved it, I definitely understand where y'all were coming from with the warnings about it being a bit on the heavy side. While it was a little way over the head of two of the four of us, I can't wait to bring Stardew to some game nights with some of my more board game-savvy friends.
There's definitely going to be a learning curve as it feels almost like an engine builder where each player really needs to focus on honing their individual strategy early on to make sure their end game is as productive as possible. Anyway, that was a bit of a ramble... Here's a couple questions / feedback from our first playthrough!
1. Clarification on the Shipping Bin Season Card Icon
In the rule book, when the shipping bin is shown on a season card all players can "trade and sell resources." Selling is obvious, but I can't figure out what the trading is referring to, as the rules also state players can freely trade resources with each other during the planning phase. Was it originally intended that this was the only way to trade with other players or is there something else I'm missing here?
2. Speaking of trading, is gifting / giving considered trading?
Another nitpicky thing, but I just want to make sure we're playing as intended! I took this to mean we could freely *give* resources to fellow players, but do you actually need to trade something in return? Sometimes we'd need to just give items to someone else to just hold onto as storage because of the limited amount of inventory space but I'm not sure if this is an intended mechanic.
3. Are buildings and animals communally owned?
The way the rules are phrased makes it sound like buildings and animals only apply to the person that built / bought them but this seems rather counterintuitive to the cooperative nature of the game, so I assume they're meant to be shared by players. This might just need some clarification / wording changes in the rulebook.
4. If an event / trade gives you the mermaid pendant and you get married during the planning phase for a turn, are you able to use the spouse token immediately for that same turn or do you need to wait until the next turn?
In our game the person who built the Farmhouse had no marriage candidates as friends, so we weren't sure if they could freely give the pendant at the time it was obtained to anyone or if they needed to wait until the planning phase. And then once the right person had it, we weren't sure if they needed to wait until the next planning phase to actually get its benefits.
5. Just a "fun" question... From play testing, what's your personal winrate? :)
Thanks so much for creating such an amazing game! I can't wait for my next few playthroughs!
There's definitely going to be a learning curve as it feels almost like an engine builder where each player really needs to focus on honing their individual strategy early on to make sure their end game is as productive as possible. Anyway, that was a bit of a ramble... Here's a couple questions / feedback from our first playthrough!
1. Clarification on the Shipping Bin Season Card Icon
In the rule book, when the shipping bin is shown on a season card all players can "trade and sell resources." Selling is obvious, but I can't figure out what the trading is referring to, as the rules also state players can freely trade resources with each other during the planning phase. Was it originally intended that this was the only way to trade with other players or is there something else I'm missing here?
2. Speaking of trading, is gifting / giving considered trading?
Another nitpicky thing, but I just want to make sure we're playing as intended! I took this to mean we could freely *give* resources to fellow players, but do you actually need to trade something in return? Sometimes we'd need to just give items to someone else to just hold onto as storage because of the limited amount of inventory space but I'm not sure if this is an intended mechanic.
3. Are buildings and animals communally owned?
The way the rules are phrased makes it sound like buildings and animals only apply to the person that built / bought them but this seems rather counterintuitive to the cooperative nature of the game, so I assume they're meant to be shared by players. This might just need some clarification / wording changes in the rulebook.
4. If an event / trade gives you the mermaid pendant and you get married during the planning phase for a turn, are you able to use the spouse token immediately for that same turn or do you need to wait until the next turn?
In our game the person who built the Farmhouse had no marriage candidates as friends, so we weren't sure if they could freely give the pendant at the time it was obtained to anyone or if they needed to wait until the planning phase. And then once the right person had it, we weren't sure if they needed to wait until the next planning phase to actually get its benefits.
5. Just a "fun" question... From play testing, what's your personal winrate? :)
Thanks so much for creating such an amazing game! I can't wait for my next few playthroughs!