SuperChouette
Planter
I’m wondering what is the general desire here: for the game to increase in complexity alone, increase in difficulty (with options or by requirements) or do people want aspects of the game to be easier.
More complexity/difficulty: I’m interested in advanced watering techniques. Some crops need lots more water to be successful! If you watered melons, tomatoes and hops in the morning as well as the afternoon you could get a harvest or growth speed bonus. Conversely, cactus doesn’t want to be watered everyday! If you put them on a sprinkler, they would struggle.
More ease: Can we get the option to craft a second set of tools? Instead of upgrading, Clint could require more bars and more money to make a new tool (maximum one of each tool per player?) but only the metal portions. Any wooden handles would have to be crafted by Robin from hardwood.
More complexity/difficulty: I’m interested in advanced watering techniques. Some crops need lots more water to be successful! If you watered melons, tomatoes and hops in the morning as well as the afternoon you could get a harvest or growth speed bonus. Conversely, cactus doesn’t want to be watered everyday! If you put them on a sprinkler, they would struggle.
More ease: Can we get the option to craft a second set of tools? Instead of upgrading, Clint could require more bars and more money to make a new tool (maximum one of each tool per player?) but only the metal portions. Any wooden handles would have to be crafted by Robin from hardwood.
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