Prehistoric Floors Formula

LyraParry12

Greenhorn
I understand that the overall chance for a dino floor after floor 6 is about 2.2% and they're predetermined at the start of the day, but does anyone know how this actually breaks down in the game code? I assume there's a set chance for a given floor number to be "set" as prehistoric, and then a separate calculation is made to determine what layout that floor is when you actually go there - with the effect of sometimes overriding the prehistoric designation bc some layouts can't be dino floors - but does anyone know the actual numbers? I'm curious
 

FilthyGorilla

Local Legend
After level 6, the chance of a prehistoric floor is about 2.2% and is set at the beginning of the day. The game probably first determines whether the floor will be prehistoric, and then, when generating a specific layout, it can cancel this status if the selected template is incompatible with dinosaurs.
That's pretty much it, all the 'dark floor' layouts are incompatible with dino floors I believe, as well as some of the more space-restrictive ones like the spiral layout.

As exact floor layouts generate upon loading into a floor, it'll affect whether a predetermined dino level will generate or be forced not to.
 

LyraParry12

Greenhorn
That's pretty much it, all the 'dark floor' layouts are incompatible with dino floors I believe, as well as some of the more space-restrictive ones like the spiral layout.

As exact floor layouts generate upon loading into a floor, it'll affect whether a predetermined dino level will generate or be forced not to.
I suppose what I really wanted to know was what the coded chance for a certain floor to be *predetermined* as prehistoric is, rather than the "c. 2.2%" which, if I'm reading it right, seems to take into account the floor layout incompatibility as well. I already know the vagueries; I was hoping for some more specific numbers (or, if I'm incorrect about what the 2.2 figure means, a correction on that.)
 
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