snowwhitex_x
Newcomer
The game crashes after going to sleep and the day does not save. The screen then goes black and does not load. The error on SMAPI is:
[game] NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355
at StardewValley.Game1._newDayAfterFade()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9707
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
If anyone can please help...
[game] NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Characters.Child.dayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 355
at StardewValley.Game1._newDayAfterFade()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9707
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
If anyone can please help...