laserhawk
Newcomer
I'm playing a co-op game as a farm hand and on Fall 25 when we go to bed the host game crashes out and I'm left with this repeating error loop.
The game crash is still happening when the host plays alone when sleeping on Fall 25. Rolling the game back to a previous save (Fall 24) everything is fine until sleeping on Fall 25. The game doesn't save, the shipping box totals don't appear. Go to sleep, screen goes black, host crashes (if I'm playing, I get this error loop).
[Edit: Forgot to attach save folder from farm host]
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Host SMAPI log parser: https://smapi.io/log/4ba89273bee04033b288d8ca3521a35f
Farm hand SMAPI log parser: https://smapi.io/log/0c2afa02b042454f9b2cc67b86df75e1
The game crash is still happening when the host plays alone when sleeping on Fall 25. Rolling the game back to a previous save (Fall 24) everything is fine until sleeping on Fall 25. The game doesn't save, the shipping box totals don't appear. Go to sleep, screen goes black, host crashes (if I'm playing, I get this error loop).
[Edit: Forgot to attach save folder from farm host]
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04:44:23 | ERROR | game | StardewValley.AbortNetSynchronizerException: Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown. at StardewValley.NetSynchronizer.barrier(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57 at StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9649 at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() |
04:44:23 | ERROR | SMAPI | An error occurred in the overridden update loop: System.Exception: Error on new day: --------------- Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown. at StardewValley.NetSynchronizer.barrier(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57 at StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9649 at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --------------- at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4052 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 185 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 652 |
Host SMAPI log parser: https://smapi.io/log/4ba89273bee04033b288d8ca3521a35f
Farm hand SMAPI log parser: https://smapi.io/log/0c2afa02b042454f9b2cc67b86df75e1
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