Issue Parent Sheet # changes when adding new mods

WhitneyFox

Planter
When ever I start a new game I "cheat" by adding in some hard to get items from some of the mods I've added. Unfortunately, every time I add a new mod, the Parent Sheet # of the items gets changed, so I can't add them to a new game.

For example, I like to add the Pale Candelabrum from Ridgeside Village so the first time I go into the Ridge Forest I don't get clobbered by the corrupt spirits. I recently added a few new mods and now the Parent Sheet # I have for the Pale Candelabrum isn't valid. I compared other Ridgeside items between saves, but I can't find any pattern in the change in IDs, so I can't figure out the correct ID on my own.

Is there anyway to find the actual Parent Sheet list so I can update my items in my "cheat" file?

Thanks
 

Quirinea

Farmer
I'm afraid there isn't. Json assets gives new items random # and sometimes it even messes up turning Ridge cherries into Hand desinfectant or something equally silly.
 
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