comrade_bee
Newcomer
Mods like skip intro work, however when I attempted to load content patcher and a mod dependent on it, no visible changes occurred.
When I attempted to run StardewModdingAPI.exe outside of steam, this message was displayed:
Reinstalling mono-complete did not work. I cannot think of anything else that could be done.
When I attempted to run StardewModdingAPI.exe outside of steam, this message was displayed:
Code:
cant resolve internal call to "System.ComponentModel.Win32Exception::W32ErrorMessage" (tested without signature also)
Your mono runtime and class libraries are out of sync.
The out of sync library is: /home/enbee/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Stardew Valley/System.dll
When you update one from git you need to update, compile and install
the other too.
Do not report this as a bug unless you're sure you have updated correctly:
you probably have a broken mono install.
If you see other errors or faults after this message they are probably related
and you need to fix your mono install first.
cant resolve internal call to "System.ComponentModel.Win32Exception::W32ErrorMessage" (tested without signature also)
Your mono runtime and class libraries are out of sync.
The out of sync library is: /home/enbee/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Stardew Valley/System.dll
When you update one from git you need to update, compile and install
the other too.
Do not report this as a bug unless you're sure you have updated correctly:
you probably have a broken mono install.
If you see other errors or faults after this message they are probably related
and you need to fix your mono install first.
cant resolve internal call to "System.Diagnostics.PerformanceCounter::GetImpl(string,string,string,string,System.Diagnostics.PerformanceCounterType&,bool&)" (tested without signature also)
Your mono runtime and class libraries are out of sync.
The out of sync library is: /home/enbee/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Stardew Valley/System.dll
When you update one from git you need to update, compile and install
the other too.
Do not report this as a bug unless you're sure you have updated correctly:
you probably have a broken mono install.
If you see other errors or faults after this message they are probably related
and you need to fix your mono install first.
cant resolve internal call to "System.Diagnostics.PerformanceCounter::GetImpl(string,string,string,string,System.Diagnostics.PerformanceCounterType&,bool&)" (tested without signature also)
Your mono runtime and class libraries are out of sync.
The out of sync library is: /home/enbee/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Stardew Valley/System.dll
When you update one from git you need to update, compile and install
the other too.
Do not report this as a bug unless you're sure you have updated correctly:
you probably have a broken mono install.
If you see other errors or faults after this message they are probably related
and you need to fix your mono install first.
SMAPI failed to initialize: System.TypeInitializationException: The type initializer for 'System.Runtime.Caching.MemoryMonitor' threw an exception. ---> System.MissingMethodException: assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) System.Diagnostics.PerformanceCounter.GetImpl(string,string,string,string,System.Diagnostics.PerformanceCounterType&,bool&)
at System.Diagnostics.PerformanceCounter.UpdateInfo () [0x0001b] in <4060ce79c1104ef2b7adf5c19d399ad4>:0
at System.Diagnostics.PerformanceCounter.get_RawValue () [0x0000b] in <4060ce79c1104ef2b7adf5c19d399ad4>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.PerformanceCounter.get_RawValue()
at System.Runtime.Caching.MemoryMonitor..cctor () [0x0000f] in <ffccbda3387647f39426d91da8845d9e>:0
--- End of inner exception stack trace ---
at System.Runtime.Caching.PhysicalMemoryMonitor..ctor (System.Int32 physicalMemoryLimitPercentage) [0x00000] in <ffccbda3387647f39426d91da8845d9e>:0
at System.Runtime.Caching.MemoryCacheStatistics..ctor (System.Runtime.Caching.MemoryCache memoryCache, System.Collections.Specialized.NameValueCollection config) [0x0003d] in <ffccbda3387647f39426d91da8845d9e>:0
at System.Runtime.Caching.MemoryCache.InitDisposableMembers (System.Collections.Specialized.NameValueCollection config) [0x00042] in <ffccbda3387647f39426d91da8845d9e>:0
at System.Runtime.Caching.MemoryCache.Init (System.Collections.Specialized.NameValueCollection config) [0x0007f] in <ffccbda3387647f39426d91da8845d9e>:0
at System.Runtime.Caching.MemoryCache..ctor (System.String name, System.Collections.Specialized.NameValueCollection config) [0x0005d] in <ffccbda3387647f39426d91da8845d9e>:0
at StardewModdingAPI.Framework.Reflection.Reflector..ctor () [0x00010] in <eb412ccfd87d4d1abba47eb50b88ec52>:0
at StardewModdingAPI.Framework.SCore..ctor (System.String modsPath, System.Boolean writeToConsole) [0x0000b] in <eb412ccfd87d4d1abba47eb50b88ec52>:0
at StardewModdingAPI.Program.Start (System.String[] args) [0x0006e] in <eb412ccfd87d4d1abba47eb50b88ec52>:0
at StardewModdingAPI.Program.Main (System.String[] args) [0x00066] in <eb412ccfd87d4d1abba47eb50b88ec52>:0
Game has ended. Press any key to exit.