Goofy_Gigglett97
Newcomer
New to Modding and coding. I downloaded a bunch of different mods and unzipped them in my mod folder just as the instructions said buuuuuuut I tried launching the game from the SMAPI installer and get the error of game is crashed... :(I'm sure I accidentally have a file somewhere I can't find that is not compatible with Android. My game version is: 1.4.5.151
Here is my SMAPI LOG .......someone pleeeeeeeasse help
[00:36:43 INFO SMAPI] SMAPI 3.7.6.1 with Stardew Valley 1.4.5 on Android Unix 4.14.190.0
[00:36:43 INFO SMAPI] Mods go here: /storage/emulated/0/StardewValley/Mods
[00:36:43 TRACE SMAPI] (Using custom --mods-path argument.)
[00:36:43 TRACE SMAPI] Log started at 2022-04-01T05:36:43 UTC
[00:36:43 TRACE SMAPI] Loaded with custom settings: GitHubProjectName: MartyrPher/SMAPI-Android-Installer, RewriteMissing: True, VerboseLogging: True
[00:36:44 INFO SMAPI] You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing /storage/emulated/0/StardewValley/smapi-internal/config.json.
[00:36:44 TRACE SMAPI] Verbose logging enabled.
[00:36:44 DEBUG SMAPI] Starting game...
[00:36:46 ERROR SMAPI] Critical app domain exception: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Content/Maps/MenuTilesUncolored.xnb ---> Java.IO.FileNotFoundException: Content/Maps/MenuTilesUncolored.xnb
at Java.Interop.JniEnvironment+InstanceMethods.CallObjectMethod (Java.Interop.JniObjectReference instance, Java.Interop.JniMethodInfo method, Java.Interop.JniArgumentValue* args) [0x0006e] in <42748fcc36b74733af2d9940a8f3cc8e>:0
at Java.Interop.JniPeerMembers+JniInstanceMethods.InvokeAbstractObjectMethod (System.String encodedMember, Java.Interop.IJavaPeerable self, Java.Interop.JniArgumentValue* parameters) [0x00014] in <42748fcc36b74733af2d9940a8f3cc8e>:0
at Android.Content.Res.AssetManager.Open (System.String fileName, Android.Content.Res.Access accessMode) [0x0003c] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream (System.String safeName) [0x0001c] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00055] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00074] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00017] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateAndRenderFrame () [0x0007a] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.MonoGameAndroidGameView.processStateRunning (System.Threading.CancellationToken token) [0x0005b] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.MonoGameAndroidGameView.RunIteration (System.Threading.CancellationToken token) [0x000dd] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.MonoGameAndroidGameView+<>c__DisplayClass61_0.<WorkerThreadFrameDispatcher>b__0 (System.Object s) [0x00017] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Android.App.SyncContext+<>c__DisplayClass3_0.<Send>b__0 () [0x00000] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at Java.Lang.Thread+RunnableImplementor.Run () [0x00008] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at Java.Lang.IRunnableInvoker.n_Run (System.IntPtr jnienv, System.IntPtr native__this) [0x00008] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at (wrapper dynamic-method) Android.Runtime.DynamicMethodNameCounter.34(intptr,intptr)
Here is my SMAPI LOG .......someone pleeeeeeeasse help
[00:36:43 INFO SMAPI] SMAPI 3.7.6.1 with Stardew Valley 1.4.5 on Android Unix 4.14.190.0
[00:36:43 INFO SMAPI] Mods go here: /storage/emulated/0/StardewValley/Mods
[00:36:43 TRACE SMAPI] (Using custom --mods-path argument.)
[00:36:43 TRACE SMAPI] Log started at 2022-04-01T05:36:43 UTC
[00:36:43 TRACE SMAPI] Loaded with custom settings: GitHubProjectName: MartyrPher/SMAPI-Android-Installer, RewriteMissing: True, VerboseLogging: True
[00:36:44 INFO SMAPI] You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing /storage/emulated/0/StardewValley/smapi-internal/config.json.
[00:36:44 TRACE SMAPI] Verbose logging enabled.
[00:36:44 DEBUG SMAPI] Starting game...
[00:36:46 ERROR SMAPI] Critical app domain exception: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Content/Maps/MenuTilesUncolored.xnb ---> Java.IO.FileNotFoundException: Content/Maps/MenuTilesUncolored.xnb
at Java.Interop.JniEnvironment+InstanceMethods.CallObjectMethod (Java.Interop.JniObjectReference instance, Java.Interop.JniMethodInfo method, Java.Interop.JniArgumentValue* args) [0x0006e] in <42748fcc36b74733af2d9940a8f3cc8e>:0
at Java.Interop.JniPeerMembers+JniInstanceMethods.InvokeAbstractObjectMethod (System.String encodedMember, Java.Interop.IJavaPeerable self, Java.Interop.JniArgumentValue* parameters) [0x00014] in <42748fcc36b74733af2d9940a8f3cc8e>:0
at Android.Content.Res.AssetManager.Open (System.String fileName, Android.Content.Res.Access accessMode) [0x0003c] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream (System.String safeName) [0x0001c] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00055] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.TitleContainer.OpenStream (System.String name) [0x00074] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream (System.String assetName) [0x00017] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateAndRenderFrame () [0x0007a] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.MonoGameAndroidGameView.processStateRunning (System.Threading.CancellationToken token) [0x0005b] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.MonoGameAndroidGameView.RunIteration (System.Threading.CancellationToken token) [0x000dd] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Microsoft.Xna.Framework.MonoGameAndroidGameView+<>c__DisplayClass61_0.<WorkerThreadFrameDispatcher>b__0 (System.Object s) [0x00017] in <d18f4ceb70414c9a84f4093469aa4fe3>:0
at Android.App.SyncContext+<>c__DisplayClass3_0.<Send>b__0 () [0x00000] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at Java.Lang.Thread+RunnableImplementor.Run () [0x00008] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at Java.Lang.IRunnableInvoker.n_Run (System.IntPtr jnienv, System.IntPtr native__this) [0x00008] in <7d2292394f8c488b97f5bc2a0ac0240d>:0
at (wrapper dynamic-method) Android.Runtime.DynamicMethodNameCounter.34(intptr,intptr)
Last edited by a moderator: