New mechanics for Treasure Chests

Juliana Prado

Farmhand
Currently, treasure chests are opened automatically after the fishing mini-game. My suggestion is to transform treasure chests into collectible items that can be opened later.

Proposals:
1° Treasure Chests as Collectible Items: Treasure chests would become items that can be collected and stored in the inventory.
2° Keys to Open Chests: To open a treasure chest, the player would need a special key, which could be obtained through activities such as fishing, excavation, or mining.
3° Limitation of Opened Chests: With the introduction of keys, there would be a limitation on the number of chests that can be opened.
4° Adjustment of Rewards: The rewards and the number of items inside the treasure chests would need to be adjusted to reflect the new mechanic.

Benefits:
- Reduction of waste of items that are discarded due to lack of space in the inventory.
- Greater control over when and how treasure chests are opened.
- Possibility of accumulating treasure chests and opening them only when necessary.
- More depth to the game.

Additional Suggestion:
To add even more variety and challenge to the game, I suggest creating 3 variations of chests with different qualities:

- Common Chest: The most basic chest, with moderate rewards.
- Rare Chest: A more valuable chest, with better and rarer rewards.
- Legendary Chest: The most exclusive chest, with extremely rare and valuable rewards.

Each chest could have a unique appearance, with design and visual effects that reflect its rarity, including the key for each chest. Additionally, the chests could have different drop rates, with the rarer chests being harder to find.

This suggestion adds a layer of complexity and variety to the game, making it more interesting and challenging for players.

Thank you for your attention!
 
Top