New Day error

NicS

Newcomer
hey everyone,

I got a problem starting a New day, it is all fine till i reach 9th of Summer. Ill post the log donw here. But help would be appreciated, i really cant figure this one out.

log:
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Objectstate)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
 
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