Ceelo
Greenhorn
Hi :)
Okay so this idea is quite loosely structured in my mind right now but I think with a little more thought and structure it would be a great addition to the game! Any suggestions, additions, or criticisms for this are much welcomed!
Quick Summary
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Metal detecting would add yet another fun, yet profitable activity for Stardew Valley players. In short, each walkable tile has a percentage of having an item, artifact, trash, or nothing buried underneath it. I can see metal detecting as being a great incentive for players to explore the map more and I can also see it being extended to the mines as well.
How It Would Work
-=-=-=-=-=-=-=-
With the metal detector in hand, click on a tile. There will be 2 types of distinct beeps (and also maybe a little light on the detector for colour indication for hearing-impaired players):
-A higher pitched beep to indicate there is something buried (the light on the detector turns green)
-A lower pitched beep to indicate there is nothing to dig up (the light on the detector turns red)
If the player finds a spot with a buried item, they can dig it up using their hoe or pickaxe!
Another possible way metal detecting could work is a distance-based algorithm based on how far away the player is from a tile with an item. I assume this implementation would be harder to program and may impose some processing issues for on-the-fly calculation while the player is moving. This implementation would also need to the involve the use of more continuous beeps and colours to better indicate closeness to a tile with a buried item.
(And yes I presume metal detecting would be influenced by daily luck too!)
Metal Detector Types
-=-=-=-=-=-=-=-
Like many tools, I think there should be different grades of metal detectors available for purchase (I think The Museum or Blacksmith would be a perfect place to buy them). A higher grade of metal detector allows for better items to be found.
-An old rusty detector should be available for purchase for cheap from either Gunther or Clint (I still cannot decide which place would be better but I'm leaning towards The Museum) near the start of the game.
-I'm no expert on different types of metal detectors but I think there could reasonably 2-3 additional grades available for purchase after buying the old rusty detector.
Locations
-=-=-=-=-=-=-=-
Presumably wilderness locations would be great places to metal detect as well as tiles adjacent to water such as the beach, lake shores, riverbeds, etc.
I think the desert would also be a great place to metal detect too!
As previously mentioned, I think metal detecting would also work great in the mines!
Maybe similar to fishing, there could be greater chances of finding different items when detecting at different locations!
Additional Thoughts
-=-=-=-=-=-=-=-
If metal detecting were to be added I would suggest the inclusion of some new items and artifacts that can only be found through metal detecting (to encourage players to try it out).
Additionally, if new items were added for metal detecting I can also see the inclusion of a new "Metal Detecting Bundle" available for completion at the Community Center!
I think that's everything I've thought up for metal detecting so far! I'd love to hear your opinions, additions, or criticisms on this idea!
Thanks for reading and happy farming!
~Ceelo
Okay so this idea is quite loosely structured in my mind right now but I think with a little more thought and structure it would be a great addition to the game! Any suggestions, additions, or criticisms for this are much welcomed!
Quick Summary
-=-=-=-=-=-=-=-
Metal detecting would add yet another fun, yet profitable activity for Stardew Valley players. In short, each walkable tile has a percentage of having an item, artifact, trash, or nothing buried underneath it. I can see metal detecting as being a great incentive for players to explore the map more and I can also see it being extended to the mines as well.
How It Would Work
-=-=-=-=-=-=-=-
With the metal detector in hand, click on a tile. There will be 2 types of distinct beeps (and also maybe a little light on the detector for colour indication for hearing-impaired players):
-A higher pitched beep to indicate there is something buried (the light on the detector turns green)
-A lower pitched beep to indicate there is nothing to dig up (the light on the detector turns red)
If the player finds a spot with a buried item, they can dig it up using their hoe or pickaxe!
Another possible way metal detecting could work is a distance-based algorithm based on how far away the player is from a tile with an item. I assume this implementation would be harder to program and may impose some processing issues for on-the-fly calculation while the player is moving. This implementation would also need to the involve the use of more continuous beeps and colours to better indicate closeness to a tile with a buried item.
(And yes I presume metal detecting would be influenced by daily luck too!)
Metal Detector Types
-=-=-=-=-=-=-=-
Like many tools, I think there should be different grades of metal detectors available for purchase (I think The Museum or Blacksmith would be a perfect place to buy them). A higher grade of metal detector allows for better items to be found.
-An old rusty detector should be available for purchase for cheap from either Gunther or Clint (I still cannot decide which place would be better but I'm leaning towards The Museum) near the start of the game.
-I'm no expert on different types of metal detectors but I think there could reasonably 2-3 additional grades available for purchase after buying the old rusty detector.
Locations
-=-=-=-=-=-=-=-
Presumably wilderness locations would be great places to metal detect as well as tiles adjacent to water such as the beach, lake shores, riverbeds, etc.
I think the desert would also be a great place to metal detect too!
As previously mentioned, I think metal detecting would also work great in the mines!
Maybe similar to fishing, there could be greater chances of finding different items when detecting at different locations!
Additional Thoughts
-=-=-=-=-=-=-=-
If metal detecting were to be added I would suggest the inclusion of some new items and artifacts that can only be found through metal detecting (to encourage players to try it out).
Additionally, if new items were added for metal detecting I can also see the inclusion of a new "Metal Detecting Bundle" available for completion at the Community Center!
I think that's everything I've thought up for metal detecting so far! I'd love to hear your opinions, additions, or criticisms on this idea!
Thanks for reading and happy farming!
~Ceelo