ColtAirX
Newcomer
I load up with a few mods and i can run the game fine, however i try and load up my save, but it restarts the game automatically. Here are the logs.
[SMAPI] SMAPI 3.13.2 with Stardew Valley 1.5.6 on Microsoft Windows 11 Home
[SMAPI] Mods go here: C:\Program Files\WindowsApps\Mutable\ConcernedApe.StardewValleyPC_1.5.60001.0_x64__0c8vynj4cqe4e\Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 20 mods:
[SMAPI] Automate 1.25.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[SMAPI] Console Commands 3.13.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.24.7 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Custom NPC Exclusions 1.3.1-beta.1 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] CustomMusic 1.8.2-unofficial.1-d235j by Platonymous | Changes the games music
[SMAPI] Error Handler 3.13.2 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Farm Type Manager 1.15.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Health Bars 1.9.0 by Maurício Gomes (Speeder) | Add health bars to monsters.
[SMAPI] Json Assets 1.10.2 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Lookup Anything 1.36.1 by Pathoschild | View metadata about anything by pressing a button.
[SMAPI] Plant All 0.2.1 by aedenthorn | Plant All.
[SMAPI] PyTK 1.22.9-unofficial.1-strobe by Platonymous | Platonymous Toolkit
[SMAPI] Save Backup 3.13.2 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] SpaceCore 1.8.0 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] Stardew Valley Expanded 1.13.16 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[SMAPI] TMXL Map Toolkit 1.22.2-unofficial.1-strobe by Platonymous | Load TMX Maps into the Game
[SMAPI] Tractor Mod 4.14.9 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[SMAPI] Winter Grass 2.0.3 by Cat | Grass will stay around in winter.
[SMAPI] Loaded 14 content packs:
[SMAPI] [FTM] All Quarries Are Better 1.0.4 by JunimoHutch | for Farm Type Manager | Improves all the quarries.
[SMAPI] [STF] Clint Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Clint sells much more stuff.
[SMAPI] [STF] Dwarf Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Dwarf sells much more stuff .
[SMAPI] [STF] Krobus Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Krobus sells much more stuff.
[SMAPI] [STF] Marlon Shop Overhaull 1.1.0 by LoganDoidao | for Shop Tile Framework | Marlon sells much more stuff .
[SMAPI] [STF] Marnie Shop Overhaull 1.2.0 by LoganDoidao | for Shop Tile Framework | Marnie sells much more stuff.
[SMAPI] [STF] Pierre Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Pierre sells much more stuff.
[SMAPI] [STF] Robin Shop Overhaull 1.5.0 by LoganDoidao | for Shop Tile Framework | Robin sells much more stuff.
[SMAPI] [STF] Willy Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Willy sells much more stuff.
[SMAPI] New Objects for Stardew Valley Expanded 1.13.17 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, and crops
[SMAPI] Stardew Valley Expanded 1.13.18 by FlashShifter | for Content Patcher | A fanmade expansion for ConcernedApe's Stardew Valley. This mod adds 26 new characters, 34 locations, 220 character events, 850 location messages, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, new quests, and many miscellaneous additions!
[SMAPI] Stardew Valley Expanded - PyTK 1.13.18 by FlashShifter | for TMXL Map Toolkit | Adds many new areas to the game.
[SMAPI] Stardew Valley Expanded Custom Music 1.13.18 by FlashShifter | for CustomMusic | Adds new original music to the game
[SMAPI] Stardew Valley Expanded Forage Locations 1.13.18 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[SMAPI] Found 11 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - PyTK
[SMAPI] - SpaceCore
[SMAPI] - TMXL Map Toolkit
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[SMAPI] - Custom NPC Exclusions
[SMAPI] - CustomMusic
[SMAPI] - Farm Type Manager
[SMAPI] - Json Assets
[SMAPI] - Plant All
[SMAPI] - PyTK
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - Stardew Valley Expanded
[SMAPI] - TMXL Map Toolkit
[SMAPI] - Winter Grass
[SMAPI] Launching mods...
[CustomMusic] Loading CrimsonSands.wav ...
[CustomMusic] Loading OminousCavern.wav ...
[CustomMusic] Loading EnchantedWaltz.wav ...
[CustomMusic] Loading SDV_Fireplace.wav ...
[CustomMusic] Loading CamillasTower.wav ...
[CustomMusic] Loading Lament.wav ...
[CustomMusic] Loading HaruhiViolinSolo.wav ...
[CustomMusic] Loading NewMagicLearned.wav ...
[CustomMusic] Loading Nexus.wav ...
[CustomMusic] Loading CastleVillageOutpostAmbience.wav ...
[CustomMusic] Loading GrenvilleFalls.wav ...
[CustomMusic] Loading Atlantis.wav ...
[PyTK] get_Bounds()
[PyTK] get_Width()
[PyTK] get_Height()
[PyTK] get_Format()
[PyTK] get_LevelCount()
[PyTK] get_GraphicsDevice()
[PyTK] get_IsDisposed()
[PyTK] get_Name()
[PyTK] set_Name(String value)
[PyTK] get_Tag()
[PyTK] set_Tag(Object value)
[PyTK] SetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data)
[PyTK] GetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data)
[PyTK] FromFile(GraphicsDevice graphicsDevice,String path)
[PyTK] FromStream(GraphicsDevice graphicsDevice,Stream stream)
[PyTK] SaveAsJpeg(Stream stream,Int32 width,Int32 height)
[PyTK] SaveAsPng(Stream stream,Int32 width,Int32 height)
[PyTK] Reload(Stream textureStream)
[PyTK] Dispose()
[PyTK] add_Disposing(EventHandler`1 value)
[PyTK] remove_Disposing(EventHandler`1 value)
[PyTK] ToString()
[PyTK] GetType()
[PyTK] Equals(Object obj)
[PyTK] GetHashCode()
[PyTK] Patched: FromStream (1)
[PyTK] Patched: FileStream Constructors (6)
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: [STF] Clint Shop Overhaull by LoganDoidao | 1.3.0 | Clint sells much more stuff.
[Shop Tile Framework] Loading: [STF] Dwarf Shop Overhaull by LoganDoidao | 1.3.0 | Dwarf sells much more stuff .
[Shop Tile Framework] Loading: [STF] Krobus Shop Overhaull by LoganDoidao | 1.3.0 | Krobus sells much more stuff.
[Shop Tile Framework] Loading: [STF] Marlon Shop Overhaull by LoganDoidao | 1.1.0 | Marlon sells much more stuff .
[Shop Tile Framework] Loading: [STF] Marnie Shop Overhaull by LoganDoidao | 1.2.0 | Marnie sells much more stuff.
[Shop Tile Framework] Loading: [STF] Pierre Shop Overhaull by LoganDoidao | 1.3.0 | Pierre sells much more stuff.
[Shop Tile Framework] Loading: [STF] Robin Shop Overhaull by LoganDoidao | 1.5.0 | Robin sells much more stuff.
[Shop Tile Framework] Loading: [STF] Willy Shop Overhaull by LoganDoidao | 1.3.0 | Willy sells much more stuff.
[Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded.
[TMXL Map Toolkit] Open Buildables Menu with: F2
[SMAPI] Mods loaded and ready!
[SMAPI] You can update 4 mods:
[SMAPI] Health Bars 1.9.1: https://community.playstarbound.com/resources/3529
[SMAPI] Json Assets 1.10.3: https://www.nexusmods.com/stardewvalley/mods/1720
[SMAPI] SpaceCore 1.8.1: https://www.nexusmods.com/stardewvalley/mods/1348
[SMAPI] Stardew Valley Expanded 1.13.18: https://www.nexusmods.com/stardewvalley/mods/3753
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Json Assets] Loading content packs...
[Json Assets] New Objects for Stardew Valley Expanded 1.13.17 by FlashShifter - Adds new fish, objects, weapons, and crops
[game] System.Xml.XmlException: The 'grassSourceOffset' start tag on line 1 position 6291421 does not match the end tag of 'grassSourceO'. Line 1, position 6291442.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.Load(Stream inStream)
at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 330
at StardewValley.SaveGame+c__DisplayClass94_0.<getLoadEnumerator>b__0_PatchedBy<spacechase0.SpaceCore>(<>c__DisplayClass94_0 this)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[SMAPI] An error occurred in the overridden update loop: System.Xml.XmlException: The 'grassSourceOffset' start tag on line 1 position 6291421 does not match the end tag of 'grassSourceO'. Line 1, position 6291442.
at StardewValley.SaveGame+<getLoadEnumerator>d__94.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__94 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 623
[SMAPI] SMAPI 3.13.2 with Stardew Valley 1.5.6 on Microsoft Windows 11 Home
[SMAPI] Mods go here: C:\Program Files\WindowsApps\Mutable\ConcernedApe.StardewValleyPC_1.5.60001.0_x64__0c8vynj4cqe4e\Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 20 mods:
[SMAPI] Automate 1.25.1 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[SMAPI] Console Commands 3.13.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.24.7 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Custom NPC Exclusions 1.3.1-beta.1 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] CustomMusic 1.8.2-unofficial.1-d235j by Platonymous | Changes the games music
[SMAPI] Error Handler 3.13.2 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Farm Type Manager 1.15.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Health Bars 1.9.0 by Maurício Gomes (Speeder) | Add health bars to monsters.
[SMAPI] Json Assets 1.10.2 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Lookup Anything 1.36.1 by Pathoschild | View metadata about anything by pressing a button.
[SMAPI] Plant All 0.2.1 by aedenthorn | Plant All.
[SMAPI] PyTK 1.22.9-unofficial.1-strobe by Platonymous | Platonymous Toolkit
[SMAPI] Save Backup 3.13.2 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] SpaceCore 1.8.0 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] Stardew Valley Expanded 1.13.16 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[SMAPI] TMXL Map Toolkit 1.22.2-unofficial.1-strobe by Platonymous | Load TMX Maps into the Game
[SMAPI] Tractor Mod 4.14.9 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[SMAPI] Winter Grass 2.0.3 by Cat | Grass will stay around in winter.
[SMAPI] Loaded 14 content packs:
[SMAPI] [FTM] All Quarries Are Better 1.0.4 by JunimoHutch | for Farm Type Manager | Improves all the quarries.
[SMAPI] [STF] Clint Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Clint sells much more stuff.
[SMAPI] [STF] Dwarf Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Dwarf sells much more stuff .
[SMAPI] [STF] Krobus Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Krobus sells much more stuff.
[SMAPI] [STF] Marlon Shop Overhaull 1.1.0 by LoganDoidao | for Shop Tile Framework | Marlon sells much more stuff .
[SMAPI] [STF] Marnie Shop Overhaull 1.2.0 by LoganDoidao | for Shop Tile Framework | Marnie sells much more stuff.
[SMAPI] [STF] Pierre Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Pierre sells much more stuff.
[SMAPI] [STF] Robin Shop Overhaull 1.5.0 by LoganDoidao | for Shop Tile Framework | Robin sells much more stuff.
[SMAPI] [STF] Willy Shop Overhaull 1.3.0 by LoganDoidao | for Shop Tile Framework | Willy sells much more stuff.
[SMAPI] New Objects for Stardew Valley Expanded 1.13.17 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, and crops
[SMAPI] Stardew Valley Expanded 1.13.18 by FlashShifter | for Content Patcher | A fanmade expansion for ConcernedApe's Stardew Valley. This mod adds 26 new characters, 34 locations, 220 character events, 850 location messages, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, new quests, and many miscellaneous additions!
[SMAPI] Stardew Valley Expanded - PyTK 1.13.18 by FlashShifter | for TMXL Map Toolkit | Adds many new areas to the game.
[SMAPI] Stardew Valley Expanded Custom Music 1.13.18 by FlashShifter | for CustomMusic | Adds new original music to the game
[SMAPI] Stardew Valley Expanded Forage Locations 1.13.18 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[SMAPI] Found 11 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - PyTK
[SMAPI] - SpaceCore
[SMAPI] - TMXL Map Toolkit
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[SMAPI] - Custom NPC Exclusions
[SMAPI] - CustomMusic
[SMAPI] - Farm Type Manager
[SMAPI] - Json Assets
[SMAPI] - Plant All
[SMAPI] - PyTK
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - Stardew Valley Expanded
[SMAPI] - TMXL Map Toolkit
[SMAPI] - Winter Grass
[SMAPI] Launching mods...
[CustomMusic] Loading CrimsonSands.wav ...
[CustomMusic] Loading OminousCavern.wav ...
[CustomMusic] Loading EnchantedWaltz.wav ...
[CustomMusic] Loading SDV_Fireplace.wav ...
[CustomMusic] Loading CamillasTower.wav ...
[CustomMusic] Loading Lament.wav ...
[CustomMusic] Loading HaruhiViolinSolo.wav ...
[CustomMusic] Loading NewMagicLearned.wav ...
[CustomMusic] Loading Nexus.wav ...
[CustomMusic] Loading CastleVillageOutpostAmbience.wav ...
[CustomMusic] Loading GrenvilleFalls.wav ...
[CustomMusic] Loading Atlantis.wav ...
[PyTK] get_Bounds()
[PyTK] get_Width()
[PyTK] get_Height()
[PyTK] get_Format()
[PyTK] get_LevelCount()
[PyTK] get_GraphicsDevice()
[PyTK] get_IsDisposed()
[PyTK] get_Name()
[PyTK] set_Name(String value)
[PyTK] get_Tag()
[PyTK] set_Tag(Object value)
[PyTK] SetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data)
[PyTK] GetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data)
[PyTK] FromFile(GraphicsDevice graphicsDevice,String path)
[PyTK] FromStream(GraphicsDevice graphicsDevice,Stream stream)
[PyTK] SaveAsJpeg(Stream stream,Int32 width,Int32 height)
[PyTK] SaveAsPng(Stream stream,Int32 width,Int32 height)
[PyTK] Reload(Stream textureStream)
[PyTK] Dispose()
[PyTK] add_Disposing(EventHandler`1 value)
[PyTK] remove_Disposing(EventHandler`1 value)
[PyTK] ToString()
[PyTK] GetType()
[PyTK] Equals(Object obj)
[PyTK] GetHashCode()
[PyTK] Patched: FromStream (1)
[PyTK] Patched: FileStream Constructors (6)
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: [STF] Clint Shop Overhaull by LoganDoidao | 1.3.0 | Clint sells much more stuff.
[Shop Tile Framework] Loading: [STF] Dwarf Shop Overhaull by LoganDoidao | 1.3.0 | Dwarf sells much more stuff .
[Shop Tile Framework] Loading: [STF] Krobus Shop Overhaull by LoganDoidao | 1.3.0 | Krobus sells much more stuff.
[Shop Tile Framework] Loading: [STF] Marlon Shop Overhaull by LoganDoidao | 1.1.0 | Marlon sells much more stuff .
[Shop Tile Framework] Loading: [STF] Marnie Shop Overhaull by LoganDoidao | 1.2.0 | Marnie sells much more stuff.
[Shop Tile Framework] Loading: [STF] Pierre Shop Overhaull by LoganDoidao | 1.3.0 | Pierre sells much more stuff.
[Shop Tile Framework] Loading: [STF] Robin Shop Overhaull by LoganDoidao | 1.5.0 | Robin sells much more stuff.
[Shop Tile Framework] Loading: [STF] Willy Shop Overhaull by LoganDoidao | 1.3.0 | Willy sells much more stuff.
[Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded.
[TMXL Map Toolkit] Open Buildables Menu with: F2
[SMAPI] Mods loaded and ready!
[SMAPI] You can update 4 mods:
[SMAPI] Health Bars 1.9.1: https://community.playstarbound.com/resources/3529
[SMAPI] Json Assets 1.10.3: https://www.nexusmods.com/stardewvalley/mods/1720
[SMAPI] SpaceCore 1.8.1: https://www.nexusmods.com/stardewvalley/mods/1348
[SMAPI] Stardew Valley Expanded 1.13.18: https://www.nexusmods.com/stardewvalley/mods/3753
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Json Assets] Loading content packs...
[Json Assets] New Objects for Stardew Valley Expanded 1.13.17 by FlashShifter - Adds new fish, objects, weapons, and crops
[game] System.Xml.XmlException: The 'grassSourceOffset' start tag on line 1 position 6291421 does not match the end tag of 'grassSourceO'. Line 1, position 6291442.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.Load(Stream inStream)
at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 330
at StardewValley.SaveGame+c__DisplayClass94_0.<getLoadEnumerator>b__0_PatchedBy<spacechase0.SpaceCore>(<>c__DisplayClass94_0 this)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[SMAPI] An error occurred in the overridden update loop: System.Xml.XmlException: The 'grassSourceOffset' start tag on line 1 position 6291421 does not match the end tag of 'grassSourceO'. Line 1, position 6291442.
at StardewValley.SaveGame+<getLoadEnumerator>d__94.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__94 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 623