My list of suggestions for Stardew Valley!

Dimian

Greenhorn
Here is a list of suggestions, additions and changes i would like see in Stardew Valley:
  • When collecting a processed item from a machine(keg, preserve jar, etc...) while holding an item compatible with that same machine, the game will collect and place the held item onto the machine in one action/move, this way will make collecting a whole shed worth of produced items much faster and will avoid leaving machines empty by mistake.
  • Being to place a plaque on the wall of sheds/barns/coops similar to the one that indicates that Robin is upgrading it, but you will be able to select the item/animal displayed on it so you know what's inside the building, also helpful in case you have small corridors and you don't want to use a floor space.
  • Symbol above sheds/coops/barns showing that a machine inside has finished processing, possibly even showing how many, this way we don't have to be constantly get in and out of buildings to check.
  • Being able to open the animal "menu" while they sleep so that we can sell them and re-allocate them later during the day.
  • being able to move through other NPC's or make them move instantly out of the way when you walk towards them.
  • Bigger refrigerators the size of big chests.
  • when re-allocating and animal the farm camera would start centered on the current barn/coop.
  • Keyboard/controller shortcut that allows us to write the exact amount we want to take from a stack of items.
  • Stop spouse/husband from placing random furniture around the house.
  • When lightning breaks a tree it will not break the tapper as well.
  • On PC, using the mouse, when scrolling up it goes to the item on the right of the tool bar and vice-versa
  • On Pierre's shop, being able to filter so that it only shows crops for selected season, also more sorting options like price and type.
  • Indicator of which notes/journal scraps we have already solved or collected the item from.
  • Indicator of which heart events we have already seen with each character. Maybe make the hearts corresponding to the event a different color depending on whether it has been seen or not in the NPC list.
  • An in-game catalog with the time, weather, season and location that each fish can be caught. Hints could be given before catching the first one of each fish and after that the exact information could be shown.
  • A way for trees to never change appearance and not be affected by moss/acid rain, vinegar does not always prevent this making tree look ugly(in my opinion).
  • Make the bottom tiles of the farm visible by making the wall in front of it transparent.
  • (Not sure about this one but could be interesting) After achieving perfection and reaching the summit it would be neat if we had the option to extend how long the day lasts from around 14 to around 18 IRL minutes just like the skull cavern, this would be useful since at that stage of the game the player is going to have much more items to manage and harvest, this would also increase the IRL time it would take for crops to grow and extend the amount of play time to get through the seasons so it should be optional in case the player does not want it.
Please let me know what you think and which ones of my suggestions you agree and disagree with, and feel free to share your ideas and suggestions as well.

Thank you.
 

Caviar

Sodbuster
  • When collecting a processed item from a machine(keg, preserve jar, etc...) while holding an item compatible with that same machine, the game will collect and place the held item onto the machine in one action/move, this way will make collecting a whole shed worth of produced items much faster and will avoid leaving machines empty by mistake.
  • Being to place a plaque on the wall of sheds/barns/coops similar to the one that indicates that Robin is upgrading it, but you will be able to select the item/animal displayed on it so you know what's inside the building, also helpful in case you have small corridors and you don't want to use a floor space.
  • Symbol above sheds/coops/barns showing that a machine inside has finished processing, possibly even showing how many, this way we don't have to be constantly get in and out of buildings to check.
  • Being able to open the animal "menu" while they sleep so that we can sell them and re-allocate them later during the day.
  • when re-allocating and animal the farm camera would start centered on the current barn/coop.
  • Stop spouse/husband from placing random furniture around the house.
  • On Pierre's shop, being able to filter so that it only shows crops for selected season, also more sorting options like price and type.
  • Indicator of which notes/journal scraps we have already solved or collected the item from.
  • Indicator of which heart events we have already seen with each character. Maybe make the hearts corresponding to the event a different color depending on whether it has been seen or not in the NPC list.
  • An in-game catalog with the time, weather, season and location that each fish can be caught. Hints could be given before catching the first one of each fish and after that the exact information could be shown.
I agree with these ones
 

Slimeglasses

Planter
I feel that a lot of these things may make it a little too easy. Imao

These would be great things to put in a mod, though! (Just so that it's optional. I realize that lots of people would love to have these changes, I just personaly like the way it is. 🤷‍♂️)
 

Phipanjo

Greenhorn
The in-game time could be slower. Sometimes it feels rushed. I think the devs brainstormed this enough to find a good balance but for my personal taste the day could be a bit longer. I tried some mods to alter the time but it doesn‘t work flawlessly.
 
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