IntoxicHeart
Planter
Edit;; July 19th - haven’t been able to make any further progress due to health issues the past months. I’m now back into working on mods, however, there is another mod that I am wanting to focus on working on. I still plan on doing this mod, but the other mod is taking priority now.
I am currently working on a massive mod project (and this is my very first time making a mod haha, I’m a glutton). I have a projected goal to finish this by the end of Feb. I am posting this here for a couple of reasons: 1. To help me keep track of my progress. 2. By posting this publicly, it’s incentive for me to not drop this mod, and to see it all through to the end.
Some details about this mod:
Side note;; I’ll be reaching out to other modders of certain mods to see about the possibility of collab work between their mod and my mod.
DIALOGUE PROGRESS: (in progress)
SEBASTIAN:
- Marriage: (90%) (… forgot to add dialogue to reference certain NPC’s birthdays … will do after his pre-marriage seasonal days)
- Festivals: (100%)
Note;; 0-8 heart level | dating | marriage
- Heart Events: (not yet started)
Note;; I won’t be touching vanilla 6 and 14 heart events dialogue, since I like them as is. ^^
- Seasonal Days: (in process)
Note;; 0/2/4/6/8 heart level | dating
- Unspecified Seasonal Days: (not yet started)
Note;; 0/2/4/6/8 heart level | dating
Other future dialogue to work on:
- Vanilla NPC’s: Abigail, Alex, Demetrius, Evelyn, George, Gus, Hailey, Harvey, Martin, Maru, Robin, Sam
- SVE NPC’s: Rebecca, Scarlett, Sophia, Victor
- Mod NPC’s: Caleb
- Farmer’s and Sebastian’s children NPC’s: Child One, Child Two
- (Might potentially add in some dialogue here and there for the other vanilla and SVE NPC’s.)
MOD EVENTS PROGRESS: (not yet started)
Note;; like vanilla game events, these events will trigger after certain criteria are met, such as heart levels with specific NPC’s, time of day, season, day, etc..
REVERSE DATING AND MARRIAGE PROPOSAL PROGRESS: (not yet started)
PORTRAIT ARTS PROGRESS: (not yet started)
- COMPLETED:
n/a
- NEED TO DO:
- UNDECIDED TO DO:
SPRITES PROGRESS: (not yet started)
CALEB: n/a
- potentially farmer’s and Sebastian’s children … others tbd
OTHER POTENTIAL FEATURES:
- NPC’s acknowledgement of farmer’s and Sebastian’s marriage (and later on, children, especially by Robin).
- Farmer’s and Sebastian’s children: ‘attend school’ with Jas and Vincent, being taught by Penny; play/hangout with Jas and Vincent; hanging out with Jas and Vincent during festivals, custom sprites
ROMANTIC PAIRINGS:
Edit;; questions and suggestions are welcome
I am currently working on a massive mod project (and this is my very first time making a mod haha, I’m a glutton). I have a projected goal to finish this by the end of Feb. I am posting this here for a couple of reasons: 1. To help me keep track of my progress. 2. By posting this publicly, it’s incentive for me to not drop this mod, and to see it all through to the end.
Some details about this mod:
- Immersive dialogue overhaul and story mod.
- This mod will be under the assumption that the player will be pursuing Sebastian as a romantic interest (depending upon how things go with this mod, I might make similar mods geared towards the other bachelors and bachelorettes), as well as Community Center route and not Joja.
- Custom, new events to be added in specifically for the story of this mod.
- A new NPC, including sprite, dialogue, and portrait art for him (farmer’s ex-boyfriend).
- Building on the farmer's platonic relationships with other NPC’s, especially Sam, Sophia, Alex, and Abigail.
- Romantic relationship development between a couple of the NPC’s.
- Reverse dating and marriage proposals (Sebastian will instead be the one asking the farmer to date him, after x-criteria is met and he will ask on a specific day of year 2, with later being the marriage proposal, following along suit with the dating proposal, but will be year 3 instead of year 2).
- Portrait art for vanilla and SVE NPC’s, based on seasonal outfits (but this will be a separate, optional file, since I know there are lovely portrait mods already out there).
- SVE will be required for this mod, seeing as Sophia is a part of this mod’s story (I can’t help it, I love her so much and always want make her my best friend in the game, and want to expand on the build of the farmer’s friendship with her >.>) … oh, and Victor is a part of it too, but not as much as Sophia.
- This mod will be under the assumption that the player will be pursuing Sebastian as a romantic interest (depending upon how things go with this mod, I might make similar mods geared towards the other bachelors and bachelorettes), as well as Community Center route and not Joja.
- Custom, new events to be added in specifically for the story of this mod.
- A new NPC, including sprite, dialogue, and portrait art for him (farmer’s ex-boyfriend).
- Building on the farmer's platonic relationships with other NPC’s, especially Sam, Sophia, Alex, and Abigail.
- Romantic relationship development between a couple of the NPC’s.
- Reverse dating and marriage proposals (Sebastian will instead be the one asking the farmer to date him, after x-criteria is met and he will ask on a specific day of year 2, with later being the marriage proposal, following along suit with the dating proposal, but will be year 3 instead of year 2).
- Portrait art for vanilla and SVE NPC’s, based on seasonal outfits (but this will be a separate, optional file, since I know there are lovely portrait mods already out there).
- SVE will be required for this mod, seeing as Sophia is a part of this mod’s story (I can’t help it, I love her so much and always want make her my best friend in the game, and want to expand on the build of the farmer’s friendship with her >.>) … oh, and Victor is a part of it too, but not as much as Sophia.
Side note;; I’ll be reaching out to other modders of certain mods to see about the possibility of collab work between their mod and my mod.
DIALOGUE PROGRESS: (in progress)
SEBASTIAN:
- Marriage: (90%) (… forgot to add dialogue to reference certain NPC’s birthdays … will do after his pre-marriage seasonal days)
Indoor_Day: 5/5
Indoor_Night: 5/5
Rainy_Day: 5/5
Rainy_Night: 6/6
Outdoor: 5/5
patio_Sebastian: 1/1
spouseRoom_Sebastian 1/1
funLeave: 1/1
funReturn: 1/1
OneKid: 5/5
TwoKids: 5/5
Good: 10/10
Neutral: 10/10
Bad: 10/10
Spring: 5/5
Summer: 4/4
Fall: 4/4
Winter: 6/6
Birthdays: 0/8
Indoor_Night: 5/5
Rainy_Day: 5/5
Rainy_Night: 6/6
Outdoor: 5/5
patio_Sebastian: 1/1
spouseRoom_Sebastian 1/1
funLeave: 1/1
funReturn: 1/1
OneKid: 5/5
TwoKids: 5/5
Good: 10/10
Neutral: 10/10
Bad: 10/10
Spring: 5/5
Summer: 4/4
Fall: 4/4
Winter: 6/6
Birthdays: 0/8
Note;; 0-8 heart level | dating | marriage
SPRING
Egg Festival: 3/3
Flower Dance: 3/3
SUMMER
Luau: 3/3
Moonlight Jellies: 3/3
FALL
Fair: 3/3
Spirit’s Eve: 3/3
WINTER
Festival of Ice: 3/3
Winter Star: 3/3
Egg Festival: 3/3
Flower Dance: 3/3
SUMMER
Luau: 3/3
Moonlight Jellies: 3/3
FALL
Fair: 3/3
Spirit’s Eve: 3/3
WINTER
Festival of Ice: 3/3
Winter Star: 3/3
Note;; I won’t be touching vanilla 6 and 14 heart events dialogue, since I like them as is. ^^
2 Hearts:
4 Hearts:
8 Hearts:
10 Hearts:
12 Hearts:
4 Hearts:
8 Hearts:
10 Hearts:
12 Hearts:
Note;; 0/2/4/6/8 heart level | dating
Spring:
Summer:
Fall:
Winter:
Birthdays: 0/9
Summer:
Fall:
Winter:
Birthdays: 0/9
Note;; 0/2/4/6/8 heart level | dating
Mon: 0/7
Tues: 0/7
Wed: 0/7
Thurs: 0/7
Fri: 0/7
Sat: 0/7
Sun: 0/7
Tues: 0/7
Wed: 0/7
Thurs: 0/7
Fri: 0/7
Sat: 0/7
Sun: 0/7
- Vanilla NPC’s: Abigail, Alex, Demetrius, Evelyn, George, Gus, Hailey, Harvey, Martin, Maru, Robin, Sam
- SVE NPC’s: Rebecca, Scarlett, Sophia, Victor
- Mod NPC’s: Caleb
- Farmer’s and Sebastian’s children NPC’s: Child One, Child Two
- (Might potentially add in some dialogue here and there for the other vanilla and SVE NPC’s.)
MOD EVENTS PROGRESS: (not yet started)
Note;; like vanilla game events, these events will trigger after certain criteria are met, such as heart levels with specific NPC’s, time of day, season, day, etc..
REVERSE DATING AND MARRIAGE PROPOSAL PROGRESS: (not yet started)
PORTRAIT ARTS PROGRESS: (not yet started)
- COMPLETED:
n/a
- NEED TO DO:
- Vanilla NPC’s: Abigail, Alex, Bear, Caroline, Clint, Demetrius, Elliot, Emily, Evelyn, George, Gus, Hailey, Harvey, Jas, Jodi, Kent, Leah, Leo, Lewis, Linus, Magnus (Wizard), Marnie, Martin, Maru, Morris, Pam, Penny, Robin, Sam, Sandy, Shane, Sebastian, Vincent
- SVE NPC’s: Andy, Claire, Olivia, Rebecca, Scarlett, Sophia, Suki, Susan, Victor
Mod NPC’s: Caleb
Children: Farmer’s and Sebastian’s … others tbd
- SVE NPC’s: Andy, Claire, Olivia, Rebecca, Scarlett, Sophia, Suki, Susan, Victor
Mod NPC’s: Caleb
Children: Farmer’s and Sebastian’s … others tbd
Alesia, Camilla, Gil, Gunther, Jadu, Issac, Lance, Marlon, Morgan
SPRITES PROGRESS: (not yet started)
CALEB: n/a
- potentially farmer’s and Sebastian’s children … others tbd
OTHER POTENTIAL FEATURES:
- NPC’s acknowledgement of farmer’s and Sebastian’s marriage (and later on, children, especially by Robin).
- Farmer’s and Sebastian’s children: ‘attend school’ with Jas and Vincent, being taught by Penny; play/hangout with Jas and Vincent; hanging out with Jas and Vincent during festivals, custom sprites
ROMANTIC PAIRINGS:
- Farmer and Sebastian
- Sam and Penny
- Maru and Harvey
- Abigail and Hailey
- Sophia and Alex
- Elliot and Leah
- Marnie and Lewis
- Emily and Shane
- Sandy x Clint
- Sam and Penny
- Maru and Harvey
- Abigail and Hailey
- Sophia and Alex
- Elliot and Leah
- Marnie and Lewis
- Emily and Shane
- Sandy x Clint
Edit;; questions and suggestions are welcome
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