MrRigatoni
Newcomer
Every night at 10 PM, my camera and the entire world around me freezes. my character can still move, and when I open an interface like my inventory or the deposit box, the camera moves over to my position. if I try entering the farmhouse to sleep, my screen goes black and I am forced to reboot the game, losing my progress for the day. If I go to sleep at any time before 10 PM, I am able to get through the day just fine and save my progress. oddly enough, I am still able to open my inventory or any other mod interfaces I may have. This does not update the camera. If I try moving, nothing happens. in the log, I get this looping message:
[game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.NPC.playSleepingAnimation_PatchedBy<aedenthorn.MultipleSpouses>(NPC this)
at StardewValley.NPC.Halt()
at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.MultipleSpouses>(FarmHouse this)
at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<aedenthorn.Swim>(GameLocation this)
at StardewValley.Game1.onFadeToBlackComplete()
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1055
I am running 206 mods on SMAPI 3.15.1 on the most recent Steam Stardew update (not sure of the number).
[game] An error occurred in the base update loop: FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.NPC.playSleepingAnimation_PatchedBy<aedenthorn.MultipleSpouses>(NPC this)
at StardewValley.NPC.Halt()
at StardewValley.Locations.FarmHouse.resetLocalState_PatchedBy<aedenthorn.MultipleSpouses>(FarmHouse this)
at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<aedenthorn.Swim>(GameLocation this)
at StardewValley.Game1.onFadeToBlackComplete()
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1055
I am running 206 mods on SMAPI 3.15.1 on the most recent Steam Stardew update (not sure of the number).