thmtrxhsu
Farmhand
-See exact XP for skill by mousing over skill name in 2nd tab.
-Be able to scroll through all previously activated NPC dialogue by selecting them in the social tab; because often we don't take the time to get to know them or outright silence them.
-AI reminders (Visual and Audio): This is a rather cool feature, albeit more complicated to integrate. So every bundle in the community center has a reminder button.
You click this button, then you select the date that this bundle should be completed by. The game does some crazy AI stuff, and says either ALL GOOD or not possible pick a future date.
If it says all good, the last day something must be planted you hear large bells in the morning to the tune of DING DONG, to remind you that something plantable in bundle you have selected is not planted. Also, visually, underwatered crops related to bundles are piercing dark red that can be seen at night until watered and green when watered or when water is retained. Also for things that must be found, you get two days notice with some unspecified sound effect. This would be very helpful for people who are Type A, or want to play a Type A game. Too many times, I have failed to complete bundles according to my own goals.
Stardew Valley mobile is great.
BUT
-For the love of Talos put an option to never auto attack with a pickaxe and to forgo autoattack if playing is initiating other action like using pickaxe.
-Player is God in the game, so that the player would just to survive instead of reach heaven (an elevator level) is blasphemy hence the aforementioned.
-Be able to scroll through all previously activated NPC dialogue by selecting them in the social tab; because often we don't take the time to get to know them or outright silence them.
-AI reminders (Visual and Audio): This is a rather cool feature, albeit more complicated to integrate. So every bundle in the community center has a reminder button.
You click this button, then you select the date that this bundle should be completed by. The game does some crazy AI stuff, and says either ALL GOOD or not possible pick a future date.
If it says all good, the last day something must be planted you hear large bells in the morning to the tune of DING DONG, to remind you that something plantable in bundle you have selected is not planted. Also, visually, underwatered crops related to bundles are piercing dark red that can be seen at night until watered and green when watered or when water is retained. Also for things that must be found, you get two days notice with some unspecified sound effect. This would be very helpful for people who are Type A, or want to play a Type A game. Too many times, I have failed to complete bundles according to my own goals.
Stardew Valley mobile is great.
BUT
-For the love of Talos put an option to never auto attack with a pickaxe and to forgo autoattack if playing is initiating other action like using pickaxe.
-Player is God in the game, so that the player would just to survive instead of reach heaven (an elevator level) is blasphemy hence the aforementioned.