Multiplayer - Setting a home for married players

BlazedSpawn

Greenhorn
I'm the host for a multiplayer farm I run with a friend. Our characters are married to each other. For various reasons, we have fully upgraded both the farm hand's cabin and the host's house, so we could sleep in either house. At this point, we have chosen the host house to sleep in. Unfortunately, if my spouse doesn't make it to bed in time, they wake up in the other house, even if they fell asleep next to the bed.

It would be great to be able to set a preferred house for players, in the same way that a specific coop or barn can be set as a home for a farm animal. Then players whose characters are married to each other could wake up in the same house, even if they stayed out too late.
 

Odin

Moderator
Staff member
This would probably require some additional logic about where that farmhand's mail was sent, right now each player gets mail at their own house. If they moved into another house the game would have to either combine the mailboxes somehow or players would still have to run back to their original cabin every so often to check the mail. This would definitely be a cool addition though :)
 

BlazedSpawn

Greenhorn
This would probably require some additional logic about where that farmhand's mail was sent, right now each player gets mail at their own house. If they moved into another house the game would have to either combine the mailboxes somehow or players would still have to run back to their original cabin every so often to check the mail. This would definitely be a cool addition though :)
Oh, yeah, I forgot about the mailboxes. My farmhand/spouse's cabin is right next to the main house, but in the game she hosts, the cabin is three islands away from the main house. And moving the mailbox would involve placement problems. Tricky!
 
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