riklaunim
Planter
Typical power play to make big gold is to make a lot of better sprinklers, spam crops in summer/fall, sell raw and then move to high profit wines and alike... But what would be an alternative? 50 quality sprinklers for summer, that's 400 blueberries, which will give 210K profit at base value, but that's also 50 iron/gold/quartz bars, which is a lot of work. What if we don't want to work as much? Or endgame with a shed of hops that can produce insane pale ale income at the expense of daily chore vs pineapple shed of more chill.
Chillest tier:
Does anyone have any other ideas?
Chillest tier:
- Mushroom logs: Summer green rain will give 300+ moss, giving 30 mushroom logs if you prepare hardwood. Planting wild trees is also easy. Assuming an early average income of around 900 per log, it would be close to matching 400 blueberries. Dehydrating chanterelle with artisan move that to 1600g per log later on and 160% of berries. The more trees, the more moss, so in theory it will pandemic into more and more logs
- Pigs: You fish through spring, building and upgrading a barn, and then adding pigs. It will take time to get the friendship and so on, but in ideal conditions, one pig barn will do 200%+ of berries... however, it will require a botanist, and that will take time to get (but it's not the hardest to level up).
- Sheep: they would force Shepherd vs Artisan, so limiting other profit paths, but on the other hand, it will be more efficient than pigs when you drop animal crackers on 1-2 barns of sheep in the end.
- Legend fish pond: No quests, simple to set up. 20% of berries in profits. Mass legend ponds won't happen quickly, though, and you will need artisan for that 20%...
- Stonefish/Ice Pip/Sturgeon/Octopus Fish ponds: relatively easy to complete the quests, not the best profits, but decent, and you can get geodes and alike ;)
- Lava eel fish ponds: harder quests. You will need fire quartz and crystalarium duplicating basalt... unless they ask for a dwarf scroll. The setup time would be quite long.
- Crystalariums: You will need a lot of batteries and iridium (and a gemologist). Super chill but needs time. Nice pair with mushroom logs for max chill?
- Bait maker/spinner/(deconstructor/shorts): In summer bait maker will give you nearly 100% sturgeon from the lake, and then high but not as high super cucumber from the sea. You still have to fish the whole day, use a fish smoker, have artisan... But that can be a daily insane income (coal-starved, really quick) when needed.
- Dinosaur coops: you will need a treasure appraisal guide, a coopmaster, and time to scale it up. 2 coops to match berries income, but they produce once per week, the coopmaster increases chances for iridium/quality egg, you then sell. Small animal quantity is also handy for animal crackers.
- Seed maker: can replace a dehydrator for some fruits and provide better income on some crops vs selling them raw. You only need a few, as they work quickly.
Does anyone have any other ideas?